Guide to navigating the Tantari Desert, Ruto Town, and the treacherous Moruge Swamp in Zelda II: The Adventure of Link. Find Magic Containers, Trophies, and learn the Jump spell.
Walkthrough
- 1Tantari Desert: Depart Parapa Palace southwest, re-enter the cave passage. Fight Lowders (3 EXP each) and exit. Head southwest of North Castle to a cave. Fight Lowders and Red Octoroks (10 EXP each). Obtain Magic Container #1 at the end. Exit and head north of North Castle to Tantari Desert. Enter the cave near the sea. Defeat Aches, then two Red Octoroks while avoiding lava pits. Defeat the Red Goriya (20 EXP) and obtain the Trophy. Exit and head south to the road, then west into mountains to find Ruto Town.
- 2Ruto Town: Heal at the first house. Restore magic at the second house. The man in the next building says "I am Error" initially. An old woman mentions "Hammer... Spectacle Rock... Death Mtn." The maiden in the next building invites you in if you have the Trophy. Go to the basement to learn the Jump spell from an old man. This spell allows Link to jump twice his height on the current screen. Townsfolk offer hints: use Keys in palaces, don't go south without a Candle, and a Magic Container is south of the castle (referring to the one found earlier).
- 3Passage to the Swamp: Exit Ruto Town and head south to a cave. This cave has three sections. First section: Red Octoroks. Cast Shield. Second section: Red Goriya, then Lowders, then another Red Goriya. Cast Shield again. Third section: Aches, and a red Ache that transforms into an Acheman (10 EXP). Conserve magic here. At the end, cast Jump to scale a tall wall and exit.
- 4Moruge Swamp: You emerge near Moruge Swamp. Go east to a lone tree bordering the swamp to find a hidden Fairy.
Tips
- Crouch to block Octorok projectiles and attack when they jump.
- Be cautious of lava pits when fighting Red Octoroks in caves; time your jumps carefully.
- The Jump spell is essential for traversing certain areas, including the exit of the cave passage to Moruge Swamp.
- Conserve magic in the third section of the cave passage to the swamp, as the Acheman can be challenging.
- Heal and restore magic in towns before undertaking difficult cave sections.
- Magic Container #1 (increases magic meter)
- Trophy (required for progression in Ruto Town)
- Jump Spell (enhances mobility)
- Hidden Fairy (restores health)
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content