Master Mission 19: Sensei's Return (2) in Advance Wars 1+2! Learn strategies for defeating Adder, managing units, and capturing bases with this expert walkthrough.
Alright, this mission, 'Sensei's Return (2)', is pretty much a beefed-up version of a map you might have seen before in the Classic Campaign. Adder's brought his A-game with two cruisers and a more spread-out battlefield, but don't sweat it. We've got a solid plan to take him down!
- 1
Where you are: Starting on your home base.
What you see: Your starting units and facilities. The goal is to push north and east to capture neutral properties and deal with Adder's forces.
What you do: Your first move is crucial. Build a Transport Copter immediately. This will be your key to expanding early.
Why this way: Getting a Transport Copter out first lets you quickly ferry Infantry to capture those vital neutral bases and airports across the sea, giving you more production options and income.
- 2
Where you are: Moving across the sea to the eastern peninsula.
What you see: A narrow sea crossing, a neutral base, and two neutral airports waiting to be captured. You'll also want to keep an eye out for Adder's cruisers.
What you do: Use your Transport Copter to land Infantry on the eastern peninsula to capture the neutral base and airports. After that, build a Recon unit first. Once it spots Adder's cruisers, follow up with two Battle Copters to start engaging them.
Why this way: Capturing those neutral properties early boosts your economy and unit production. The Recon helps you avoid nasty surprises from the cruisers, and the Battle Copters are your primary tool for dealing with them through sheer numbers.
- 3
Where you are: Pushing north from the captured eastern bases.
What you see: More territory to capture with Infantry, potential enemy Anti-Air and Tanks moving up, and a hidden Rocket launcher across the sea north of a neutral city.
What you do: Continue transporting and building Infantry to capture properties as you advance northward. Be very careful of that hidden Rocket on the forest tile to the north. In the south, after capturing the first neutral base, don't push more than one square beyond it initially. Build two Tanks from this southern base to deal with advancing enemy Anti-Air and Tanks, using your Battle Copters to finish off any weakened units.
Why this way: Overextending in the south can leave your units vulnerable. Building Tanks specifically counters their Anti-Air and Tanks, while your Battle Copters handle other threats. Keeping an eye on that hidden Rocket prevents unexpected damage.
- 4
Where you are: Advancing towards Adder's HQ in the north.
What you see: Adder's HQ, which has a Missile unit protecting it, and other defensive structures.
What you do: As you push towards the northern HQ, build an equivalent number of Tanks to counter their Anti-Aircraft units and more Battle Copters to attack their other units and Mini-Cannons. Be extremely cautious of Adder's Missile unit positioned on his HQ.
Why this way: This balanced approach ensures you can handle both ground threats (Tanks vs. Anti-Air) and soften up other units or structures (Battle Copters). The warning about the Missile is critical for survival as you close in on the final objective.
- Use your Battle Copters as your main offensive force against the cruisers and other ground units. Outnumbering them is key.
- Don't forget about the hidden Rocket launcher in the northeast; it can catch you off guard if you're not careful.
- Balance your unit production between Tanks (to counter Anti-Air) and Battle Copters (for general offense) as you advance.
- Capturing neutral bases and airports quickly is essential for maintaining a strong economy and unit production throughout the mission.
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