Learn about Sturm, the Black Hole CO in Advance Wars. Details on Meteor Strike, unit buffs, and movement costs.
Advance Wars 1 Unit Stats:
- All Units Firepower: 80%
- All Units Defense: 120%
Advance Wars 2 Unit Stats:
- All Units Firepower: 120%
- All Units Defense: 120%
Movement: Sturm's units have movement costs of 1 across all terrain types, except in snow.
Advance Wars 1 CO Power: Meteor Strike
- Cost: 5 bars
- Effect: Pulls a giant meteor from space, inflicting -4 HP to all impacted units. Sturm's own units gain +20 to Firepower and +30 to Defense.
Advance Wars 2 CO Power: Sturm does not have a normal CO Power in Advance Wars 2; he only has a Super CO Power.
Advance Wars 2 Super CO Power: Meteor Strike
- Cost: 10 stars
- Effect: Pulls a giant meteor from space, inflicting -8 HP to all impacted units. Sturm's own units gain +20 to Firepower and +30 to Defense.
Meteor Strike Area of Effect:
The Meteor Strike targets units in a diamond pattern:
--X-- -XXX- XXXXX -XXX- --X--
The Meteor Strike automatically targets the most expensive group of units within the diamond. If a unit has less than 4 HP in Advance Wars 1 or 8 HP in Advance Wars 2, it will always be reduced to 1 HP; it cannot kill units. Sturm's own units can also be damaged by Meteor Strike.
Strategy:
- Sturm's basic ability to have units move over any terrain (except snow) for 1 movement point is a significant advantage, breaking terrain balance, especially over forests.
- His Recons, Tanks, Artillery, and Rockets can traverse forest tiles easily, and his Infantry can move over mountains effectively.
- Campaign Sturm in Advance Wars 2 is noted as being even stronger and potentially unplayable due to his power.
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