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Mission 7A: Max Strikes! (Andy)
Advance Wars

Mission 7A: Max Strikes! (Andy)

Guide to beating Mission 7A: Max Strikes! with Andy against Olaf in Advance Wars 1+2: Re-Boot Camp. Learn the fastest HQ capture strategy to get a perfect S-rank.

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Guide to beating Mission 7A: Max Strikes! with Andy against Olaf in Advance Wars 1+2: Re-Boot Camp. Learn the fastest HQ capture strategy to get a perfect S-rank.

Walkthrough
  1. 1
    Turn 1: Naval Assault & Lander Deployment
    Your main goal here is to clear a path for a lander. Use your Battleship and Submarine to take out Olaf's first Battleship. Simultaneously, load an Infantry and a Mech into your Lander. Start moving the Lander east, but be super careful! Check the range of Olaf's *second* Battleship and make absolutely sure your Lander isn't in its attack zone. Up north, line up your units on the bridge. Push your Artillery and Rockets as far forward as they can go. They'll be crucial for picking off Olaf's units as they advance.
  2. 2
    Mid-Game: Submarine Dominance & Island Assault
    As the turns progress, keep pushing your Subs east. The key here is to make them dive! This protects them from Olaf's Battleships. Use these submerged Subs to hunt down and sink both of Olaf's Battleships. Once the seas are clear, land your Mech and Infantry on the southeast island.
  3. 3
    Late Game: HQ Capture & Clean-up
    From the island, move either your Mech or Infantry directly to capture Olaf's HQ. Olaf's Recon unit should be too far away to interfere. Back up north, continue advancing your Rockets and Artillery to fire on any remaining enemy units. Finish them off with your Tanks and Mech. This combined assault should give you the high Power score needed for that perfect S-rank!
Tips
  • Focus on disabling Olaf's navy early. This is critical for protecting your lander and ensuring a smooth capture.
  • Don't underestimate the power of diving Subs! It's your best defense against his heavy hitters.
  • Speed is key for the S-rank. Prioritize the HQ capture over eliminating every single enemy unit if you're on a tight turn limit.

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