Advance Wars Mission 24: The Hunt's End (2) walkthrough for Sensei/Max vs. Adder. Learn unit matchups and strategy to destroy the pipeline seem.
Walkthrough
- 1Choose Sensei/Kanbei and Max as your COs.
- 2On turn 1, keep your tank out of range to allow a first strike on Adder's tank on turn 2.
- 3Build three artillery units and a few infantry to capture territory.
- 4Use a mix of mechs and artillery to hold ground for the initial turns.
- 5Subsequently, advance using a combination of mechs (with APCs), artillery, and anti-aircraft units.
- 6For Sensei/Kanbei, build an additional infantry to capture the three properties on your starting island.
- 7Construct your first naval unit as a submarine to counter Adder's submarine and battleship.
- 8Capture the airport and two adjacent cities as quickly as possible.
- 9From the airport, build a bomber when funds allow, followed by a fighter to protect it.
- 10Produce more bombers and as many battle copters as possible.
- 11Use these air units to destroy the four cannons in the center and any naval units, anti-airs, and missiles in your path.
- 12Use a battleship to eliminate the mini-cannons on the way to the pipeline seem.
- 13Do not focus on winning the naval war until you have a strong hold of the southwest, as Adder produces too many naval units from his factory.
- 14In the late game, add tanks and naval units to your offensive.
- 15For a high score, focus on power points and eliminating many units in a single turn.
Tips
- Adder has three bases, a fourth close by, and a factory.
- Adder deploys a northern sub, a tank, recon, and rocket on the center-left island.
- A rocket and missile protect the pipeline seem, with a mech near the factory opposing Max.
- In the south, Adder deploys a southern sub and cruiser, a Neotank, a medium tank, two tanks, a missile, a rocket, two artillery, a mech, and an APC.
- Most of Adder's southern units will reach your Gold Comet units by the end of Day 4.
- Max should capture properties on his starting island with an infantry.
- Use air units to destroy the four cannons in the middle and naval units like cruisers, anti-airs, and missiles.
- Do not engage in naval warfare until you have control of the southwest corner.
- Consider building tanks and naval units for the late game push.
- A battleship can clear the path of mini-cannons towards the pipeline seem.
- To achieve a high point total, prioritize power points and unit elimination in single turns.
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