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NOTES (32)
Blade & Sorcery

NOTES (32)

Learn about evidence collection and high-powered bullets in Blade & Sorcery Act 2, including unlock conditions.

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Learn about evidence collection and high-powered bullets in Blade & Sorcery Act 2, including unlock conditions.

Walkthrough
  1. 1
    If McCoy did not pick up either piece of evidence from the police station in Act 2, he will not realize that Guzza set him up.
  2. 2
    The 18 high-powered bullets cannot be picked up if McCoy did not enter this area earlier in Act 2.
Tips
  • Ensure you collect all evidence from the police station in Act 2 to progress the story correctly.
  • Be aware that access to the 18 high-powered bullets is restricted to players who visited the area in Act 2.

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