Navigate the Long Library in Castlevania: Symphony of the Night! Learn enemy patterns for Lion, Schmoo, Scarecrow, and Tin Man, and uncover hidden treasures like the Crissaegrim sword.
Alright, so you're diving into the Long Library for the first time in Castlevania: Symphony of the Night, huh? Don't worry, it can seem a bit confusing with all those paths, but I'll walk you through it. The main enemies you'll be dealing with in this area are the Lion, the Schmoo, the Scarecrow, and the Tin Man. They're not exactly bosses, but they can still give you a bit of trouble if you're not careful.
First up, in the library's initial room, you'll run into the Lion. This guy hits pretty hard, so try to dodge its attacks. It only takes about 3-4 hits from Alucard to bring it down. Then there's the Schmoo, which is a pretty easy enemy to defeat. The real reason to pay attention to Schmoos is their drop rate – they have a chance to drop the Crissaegrim sword. Trust me, this sword is insanely powerful, attacking four times in a single go. Keep an eye out for it!
After that, you'll reach a room with two paths: one to the right and one going down. I usually take the path to the right. It loops around and eventually leads you to where the Librarian normally hangs out. Since he's not there, you can drop down to his spot and then head left. From there, you'll want to take every path that goes to the right. Once you can't go right anymore, head left. You'll basically be making a big circle around this part of the library. No boss fights here, just those four familiar enemies.
In the room where the Librarian would be, keep an eye out for a Library Card, an Opal, and a Turquoise. Grab those!
Once you're done with the Librarian's room, head left. When you drop down, you'll land just below where you fell. There's a path to the right that leads to a save room – definitely use it. After saving, go right again and drop down to the bottom-left room. Hit the candle on the table to get a Neutron Bomb. Then, walk over to the bookshelf and keep walking; Alucard will pass right through it into a room with the Badelaire sword. This sword is unique because its attack power increases as the game's clock ticks by. When you first get it, it won't be as strong as your Dark Blade, but it can become a powerhouse later on.
We're done in those rooms, so leave them and head back to the right, then make your way up. The enemies here are generally easy, though the Tin Man might give you a bit of a challenge compared to the Scarecrow and Lion.
You don't have to fight a boss in the area where you fought the Lesser Demon in the normal castle. Keep going to the end of this room. You'll need to use your Mist form to get through a grate. Behind it, you'll find a Staurolite accessory. This boosts the power of your Cross sub-weapon and maybe items like the Pentagram. It's pretty niche, so don't worry too much if you skip it.
We're finished with this section of the library. Head back to the save room you used earlier. From there, drop down, and you'll be at the final drop-off point before heading left. This path will eventually lead you back to that initial fork in the road.
In the room below the save room, you'll find a single room containing Resist Fire, Resist Ice, and Resist Stone items. After grabbing those, the main goal here is to get as much map coverage as possible in the library. Once you've explored thoroughly, you can leave the library and head back to the Outer Wall.
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