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25. The sky's the limit
Crusader Kings III

25. The sky's the limit

Complete the Crusader Kings III The sky's the limit mission by investigating the outer reaches and choosing your true love from seven princesses or Verde.

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Complete the Crusader Kings III The sky's the limit mission by investigating the outer reaches and choosing your true love from seven princesses or Verde.

Walkthrough
  1. 1
    Head to Skinny Ray's observatory to find the flying machine.
  2. 2
    Talk to Howser to unveil the flying machine.
  3. 3
    Confirm your readiness with Howser by saying "Any time!".
  4. 4
    Pancho will deliver a letter of indictment from Records Minister Verde, revealing SEVEN divorce papers due to a brawl among the seven princesses who are claiming to be the king's favorite.
  5. 5
    Choose your true love from the seven princesses or Verde. Selecting a princess allows you to read her divorce filing. Selecting Verde means reading her letter of indictment, claiming you failed to provide affection and treated her like property.
  6. 6
    If you choose not to see a princess, you can read the other princesses' letters.
  7. 7
    Assuming you pick Apricot, ride to her on the bridge leading to the castle.
  8. 8
    Confirm Apricot is your true love.
  9. 9
    You, Apricot, and your group board the flying machine, and a countdown begins.
  10. 10
    The flying machine takes off. Skinny Ray will warn you about falling objects.
  11. 11
    Use the control stick to move the flying machine and avoid falling objects like chocolate bars and moving cake slices. Shishkebaboo will destroy cake barriers, but avoid the blob.
  12. 12
    Dodge spinning bottles and garbage bins that hurl empty bottles.
  13. 13
    Avoid Duvroc.
  14. 14
    Navigate through clouds and emerge at the stars, avoiding stars and appearing trains.
  15. 15
    Skinny Ray will inform you that you have reached an altitude of 99999 metres at the end of the world, where a giant distortion in the sky appears.
  16. 16
    Avoid objects hurled from a flying saucer, including cows from the top, spikes from the sides, swooping turnips, and fireballs from the sides.
  17. 17
    Move between fireballs to avoid them.
  18. 18
    Dodge chaining energy rings and swooshing apple cores.
  19. 19
    TV Dinnah will appear and state this is the end of your world, with the correct universe on the other side.
  20. 20
    Continue dodging energy rings until an explosion cuts off TV Dinnah.
  21. 21
    A black hole emerges, sucking you inside.
  22. 22
    You emerge in a place with a doodled wall. Avoid flying crayons while Skinny Ray, Howser, and Kampbell try to re-establish a connection.
  23. 23
    Your flying machine will reach the top of the distortion, where there is a hole in the wall. You will lose contact with your home planet.
  24. 24
    The flying machine exits from a box and lands in a messy room, revealing the world is contained within Corobo's toy drama stage.
  25. 25
    You, Apricot, and your men exit the flying machine.
  26. 26
    Howser tries to contact you with no success; Kampbell contemplates a eulogy.
  27. 27
    Ray eventually establishes visual contact, and Howser expresses relief that you are unharmed.
  28. 28
    Howser states you must find the cause of the world's end.
  29. 29
    Ray is excited about reaching the world beyond through the sky's ceiling and awaits your inquiry results.
  30. 30
    Apricot spots a giant rat and walks after it.
  31. 31
    Kampbell states he will pray for the world's safety.
Tips
  • Be warned that you cannot save or change your squad once you have taken off.
  • Make sure you have the right people assembled for your crew before takeoff.
  • If you pick Verde, you will read her letter of indictment claiming you failed to provide affection and treated her like property.
  • If you pick a princess, you will read her divorce filing.
  • Skinny Ray will warn you about falling objects as you ascend.
  • You cannot shoot during the Space Invaders-like sequence; you must dodge.
  • Avoid taking too much damage to prevent losing crew members.
  • Shishkebaboo will help destroy cake barriers.
  • Be prepared to avoid many obstacles, including falling objects, projectiles, and environmental hazards.
  • The flying machine will eventually reach the end of the world and enter a distortion.
  • You will lose contact with your home planet after entering the distortion.
  • The world is revealed to be contained within Corobo's toy drama stage.

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