Follow our comprehensive walkthrough for Darksiders 2's 'To Move a Mountain' quest. Discover all objectives, hidden items like Boatman's Coins, and strategies to overcome challenges.
Walkthrough
- 1In The Nook, find a chest at the top of the stairs.
- 2Destroy objects in the passage next to the stairs for a Boatman’s Coin.
- 3Use the Maker's Key on the golem to activate it.
- 4Ride the golem to a socket on the floor and park it.
- 5Use the pistol controls to have the golem shoot a switch in the pit, extending a chain.
- 6Tightrope across the chain to the platform above.
- 7Open the door and defeat 7-8 tainted constructs (constructs with yellow crystals).
- 8A gate will open, revealing a bomb plant. Use it to destroy two sets of yellow crystals.
- 9Loot the chest to the left of the bomb plant.
- 10Climb the wall hidden by the crystal across from the bomb plant.
- 11Use beams, poles, and handholds to cross to the platform on the right.
- 12Drop down to the hallway and continue down the stairs to an open area.
- 13In the open area, dispatch the stinger nest in the corner.
- 14Look in the North East corner for a Boatman’s Coin in destructible objects next to a stone arch.
- 15Note the chest behind a gate on the Eastern side.
- 16Go to the South of the area and pull the lever to open the flanking doors.
- 17Take the passage to the left, which leads down into a lava area (optional).
- 18At the bottom of the stairs in the lava area, cross the platform to the left and enter the door.
- 19In the room, use the beams to wall run up to a second series of beams. The golden beam acts as a lever to remove the first set of spikes.
- 20Work your way down to the lower beams. The last beam in this series is also a lever, which opens the second set of spikes, allowing the ball to roll down.
- 21Hit the switch on the right side of the room to bring down a platform.
- 22Move the ball onto the platform while it's at ground level.
- 23Hit the switch again and jump on the platform to ride it up.
- 24Shoot the crystal in the corner (related to the 'Sticks and Stones' side-quest).
- 25Grab the ball and punch it across the room to the elevator on the other side.
- 26Drop down and use the blocks near the entrance to climb the wall.
- 27Hit the switch at the top to bring the lift with the ball up.
- 28Grab the ball and place it in a socket on the balcony to the right to open a chest.
- 29Exit through the now open door, grab the chest, and throw the lever.
- 30Exit back into the courtyard. If the stinger nest has respawned, dispatch it again.
- 31Climb the wall to the left of the stinger nest to collect a chest.
- 32Drop down to the courtyard and go through the Northern door.
- 33Defeat the tainted constructs.
- 34Jump down into the water and follow the staircase down into a sunken building.
- 35Inside, find a Boatman’s Coin.
- 36Return to the surface and climb the stairs to the top.
- 37Wall run up the handholds to get on top of the central structure.
- 38Drop down to the stairs on the opposite side of the room.
- 39Follow the passageway up to an unlocked door and proceed through.
- 40Continue north until you find the Lost Temple.
Tips
- The golem can be used as a vehicle to reach new areas and activate switches.
- Tainted constructs are tougher versions of regular constructs, so be prepared for a fight.
- The ball puzzle requires precise timing with switches and platforms.
- Look for destructible objects and hidden areas to find Boatman's Coins and chests.
- Remember to revisit areas if you can't access something initially, as gates and paths may open later.
- Boatman’s Coin (multiple locations)
- Access to the Lost Temple
- Chests containing loot
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