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Part 29
Dishonored: Death of the Outsider

Part 29

Dishonored: Death of the Outsider achievements guide including Art Aficionado, Big-time Player, Final Nudge, Hooked, and Mightier than the Sword.

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Dishonored: Death of the Outsider achievements guide including Art Aficionado, Big-time Player, Final Nudge, Hooked, and Mightier than the Sword.

Walkthrough
  1. 1
    The Face of the Abbey (B/30): Mission 4: Use Semblance (a power that disguises you as another character) to impersonate Cardoza and attend Rosewyn's meeting.
  2. 2
    Voices (B/30): Mission 4: In the conservatory's effigy room, smash four censers.
  3. 3
    Harder than Stone (B/30): Mission 5: Destroy an Envisioned cultist.
  4. 4
    Final Nudge (B/20): Mission 3+: Push an enemy to their death using Void Strike. Aim Void Strike slightly upwards at an enemy near a precipice. The enemy must clear all obstacles and fall to their death; hitting a railing may prevent success. The carriage station in Mission 3 is suggested if you caused a disturbance in the bank.
  5. 5
    Hooked (B/40): Send someone flying 40 meters or more with hook mines. This can be achieved by making a mine throw an enemy off a cliff, resulting in a 40-meter clearance. Target human enemies, as some, like clockwork soldiers, are difficult to hook.
  6. 6
    Mightier than the Sword (B/20): Shoot a guard in the head with a fountain pen. This is available after Mission 1, requiring the voltaic ammo upgrade from the black market. Locate a fountain pen, refill ammo with it (or use all existing ammo and then take the pen), and shoot a non-helmeted guard in the head, preferably at close range.
  7. 7
    Clever Planning (B/20): Place a marker during Foresight (a power that lets you see enemy paths), then eliminate a target with it.
  8. 8
    Salute! (B/20): Have a guard salute Billie. Use Semblance on an elite guard and walk around until another guard salutes Billie in passing. This is a randomized action and guards salute when approached, not spoken to.
  9. 9
    Rat Whisperer (B/20): Talk to rats five times.
  10. 10
    Shadow (G/100): Finish the game with zero alerts.
  11. 11
    Agent of Mercy (B/20): Finish a mission with no kills.
  12. 12
    Good Old Times (G/50): Finish the game on Original Game Plus.
  13. 13
    Side Effects (B/20): Make 3 or more people vomit with one bottle of Plagued Spirit (a throwable item).
  14. 14
    Occupational Hazard (B/20): Displace (a teleportation ability) into a foe, killing them.
  15. 15
    Mercenary Work (G/75): Complete all contracts.
  16. 16
    Art Aficionado (G/50): Collect all Cienfuegos paintings. These are found in missions two and three. Returning paintings include "The Lonely Rat Boy," "The Summit Illuminated," and any of the four "Impression of the Void" variants.
  17. 17
    Big-time Player: Win the auction. This is only possible with Semblance to disguise yourself. Players on Original Game Plus cannot achieve this without a disguise.
  18. 18
    Golden Locks: Steal the audiograph from Shan Yun's electrified gallery. Use Displace/Blink to hop onto the case, open its door, return to the entryway, and teleport inside the case. Alternatively, stop short and grab it while in the grid, though this leads to immediate death.
  19. 19
    The Perfect Crime: Rob the third mission's vault without waking anyone, killing anyone, or tampering with security systems. Tampering includes deactivating/rewiring/destroying arc pylons, clockwork soldiers, walls of light, and electrical floor grids.
Tips
  • Bonecharms are whalebone trinkets that bestow special powers.
  • Black bonecharms offer extremely useful abilities and cannot be broken down to learn abilities.
  • For "Final Nudge," the Void Strike'd foe must clear all obstacles and fall to their death.
  • For "Hooked," target human enemies as clockwork soldiers are difficult to hook.
  • For "Mightier than the Sword," it's technically easier to waste all ammo, then take the pen.
  • For "Salute!," guards salute when approached, not when spoken to.
  • For "The Perfect Crime," remember that tampering with security includes deactivating/rewiring/destroying arc pylons, clockwork soldiers, walls of light, and electrical floor grids.

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