Explore the powers available in Dishonored: Death of the Outsider, including Displace, Foresight, Semblance, Dark Vision, Blink, and Domino. Learn their functions and unique mechanics.
This section details the supernatural abilities available to Billie Lurk in Dishonored: Death of the Outsider. These powers are not upgraded with runes, but rather regenerate mana over time, offering a robust but sometimes less impactful gameplay experience compared to previous titles.
Displace
Available: Default
Displace is a short-ranged teleportation ability. It functions by first creating a 'marker' at a target location, allowing Billie to teleport to that marker within a given range. This mechanic can be used for puzzle-solving or quick traversal. Tapping L2 shortly after placing a marker executes a rapid teleport. Displace also has offensive capabilities: teleporting to a spot occupied by an enemy or NPC results in 'interpenetration,' which kills the target, damages Billie, and can be further modified by certain bonecharms.
Foresight
Available: Default
Foresight is an advanced version of Dark Vision. It allows Billie to enter a spectral form, enabling her to float around the environment and identify enemies, loot, and points of interest. Marked objects and individuals remain highlighted through solid surfaces even after Foresight ends. Billie can also place Displace markers while in this spectral state. Since Foresight temporarily stops time, it's useful for strategic repositioning, such as getting behind an enemy or executing a quick getaway. The game doesn't explicitly state that Foresight can pass through small openings like teller windows or rat tunnels, which can be relevant for puzzle-solving.
Semblance
Available: Default
Semblance is a power focused on non-lethal approaches. By using it on an unaware or unconscious human target, Billie can disguise herself as them. This allows her to infiltrate hostile areas undetected, safely pickpocket individuals, and maneuver past enemies. Unlike other Void-based powers, Semblance's duration is only depleted while moving. The 'Mobile Mimicry' and 'Void Leech' bonecharms can significantly slow this depletion and even refill the duration when stealing new faces. Downsides include: each NPC face can only be stolen once, using Semblance on awake targets knocks them out (requiring body concealment), the disguise abruptly ends if guards become alerted, and wolfhounds can still detect Billie unless the 'Familiar Scent' bonecharm is equipped.
Dark Vision
Available: Original Game Plus
Dark Vision, a staple in the Dishonored series, returns from Dishonored 2. Similar to Foresight, it highlights people and objects, but through a sonar pulse effect. Unlike Foresight, targets cannot be marked for later visibility. A notable drawback is that the screen does not darken as significantly as in Foresight, making it less effective in well-lit environments.
Blink
Available: Original Game Plus
Blink is a fundamental teleportation power present in all main Dishonored titles. It functions similarly to Displace but without the marker placement or delayed teleportation. Its key feature is the ability to stop time while using it, even when performed mid-air.
Domino
Available: Original Game Plus
Domino, an exceptionally powerful ability from Emily's toolkit in Dishonored 2, reappears in this game. It allows players to link multiple NPCs together, so that any fate befalling one target affects all linked individuals. For example, linking several guards and then killing or incapacitating one will result in the same outcome for the entire group. The primary limitation of Domino is its range, affecting both the placement of links and the targets involved, making it most effective in areas where targets do not have extensive patrol routes.
Upgrade Overview
In Dishonored: Death of the Outsider, all upgrades are purchased at black markets, which are available in every mission except the first and last. There are three black markets in total. Upgrades are categorized, with the first category focusing on gear and outfit enhancements.
| Gear and Outfit | Cost | Function |
|---|---|---|
| Bonecharm Slots +2 | 300 | Can equip +2 bonecharms (7 max) |
| Bonecharm Slots +3 | 450 | Can equip +3 bonecharms (10 max) |
| Mine Storage +2 | 500 | Can store +2 mines of all types |
| Grenade Storage +2 | 300 | Can store +2 grenades of all types |
| Voltaic Gun Ammo Capacity +5 | 300 | Stores +5 voltaic ammo (+3 special) |
| Voltaic Gun Ammo Capacity +5 | 500 | Stores +5 voltaic ammo (+3 special) |
| Silent Running | 500 | Make less noise while running |
| Silent Sprint | 900 | Make less noise while sprinting |
| Refined Lens Optics | 200 | Increases zoom-in's magnification |
| Boiled Leather Armor | 500 | Reduces damage taken |
| Concealment Finish | 500 | Less visible in poorly lit areas |
Note: Upgrades marked with ¹ are only available for purchase if the upgrade listed immediately above it has also been bought.
The second category of upgrades focuses on firearms. Most of these involve enabling ammo in the black market or enhancing lethal effectiveness. Notably, there is an upgrade for a charged shot, which is activated by holding the weapon's fire button.
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