Explore the mechanics of War Taxes, Stability, Loans, Inflation, Bankruptcy, and more in Europa Universalis IV. Understand how these factors impact your nation's development and military.
This section details various game mechanics and their effects in Europa Universalis IV.
Army Tradition Decay: 0.03 per year
Navy Tradition Decay: 0.03 per year
Prestige Decay: 5% a year
War Taxes
- Global Tax Modifier: +50% more tax
- War Exhaustion: Increased by 2
Stability
- Interest Reduction: 1% per positive point
- Merchants: +1 per year for each positive point
- Merchant Compete Chance: +5% per positive point
- Merchant Placement Chance: +5% per positive point
- Global Revolt Risk: -1 per positive point
- Spy Defence: +5% per positive point
Positive Stability
- Global Tax Modifier: +10% for each point
Negative Stability
- Global Revolt Risk: +1 for each point
Cancelled Loan
- Interest Rates: Increased by 3%
Bank Loan
- Interest Rates: Increased by 2% per loan
Inflation
- Build Cost: Increased 1% per 0.1 of inflation
- Stability Cost: Increased 1% per 0.1 of inflation
- Merchant Cost: Increased 1% per 0.1 of inflation
- Colonist Cost: Increased 1% per 0.1 of inflation
- Missionary Cost: Increased 1% per 0.1 of inflation
- Infantry Cost: Increased 1% per 0.1 of inflation
- Cavalry Cost: Increased 1% per 0.1 of inflation
- Artillery Cost: Increased 1% per 0.1 of inflation
- Big Ship Cost: Increased 1% per 0.1 of inflation
- Lightship Cost: Increased 1% per 0.1 of inflation
- Galley Cost: Increased 1% per 0.1 of inflation
- Transport Cost: Increased 1% per 0.1 of inflation
- Land Tech Cost: Increased 1% per 0.1 of inflation
- Trade Tech Cost: Increased 1% per 0.1 of inflation
- Naval Tech Cost: Increased 1% per 0.1 of inflation
- Government Tech Cost: Increased 1% per 0.1 of inflation
- Production Tech Cost: Increased 1% per 0.1 of inflation
- Advisor Cost: Increased 1% per 0.1 of inflation
- Spy Cost: Increased 1% per 0.1 of inflation
Bankruptcy
- Global Revolt Risk: +1
- Interest Rates: Increased by 10%
- Land Morale: -2
- Navy Morale: -2
War
- Diplomats: +1 per year if at war
- Maximum War Exhaustion: 10
- Increase in War Exhaustion: 0.041 per month
- Merchant: -1 per year if at war
Peace
- Maximum War Exhaustion: 10
- Decrease in War Exhaustion: 0.083 per month
War Exhaustion
- Stability Investment: -1
- Global Revolt Risk: +1
Trade Efficiency
- Merchant Compete Chance: +0.5% for 1% of Trade Efficiency
- Merchant Placement Chance: +0.5% for 1% of Trade Efficiency
Production Efficiency
- Colonist Placement Chance: 0.2% for 1% of Production Efficiency
Trade Refusal
- Trade Efficiency: -3% Penalty
- Trade Tech Investment: -2
Trade Agreement
- Trade Efficiency: -3% Penalty
Defender of Faith
- Land Morale: +0.5
- Navy Morale: +0.5
- Production Tech: 20% Slower
- Trade Tech: 20% Slower
- War Exhaustion: -0.025
- Prestige: +0.01
Emperor
- Diplomat: +1 per year
- Spy Defence: +5%
- Prestige: +0.01
States in Holy Roman Empire
- Stability Investment: +1
- Global Manpower: X0.5 to Emperor
- Land Forcelimit: +2
Luck
- Merchant Compete Chance: +10%
- Colonist Placement Chance: +10%
- Missionary Placement Chance: +10%
- Leader Fire: +1
- Leader Shock: +1
- Land Tech Cost: -0.02
- Trade Tech Cost: -0.02
- Naval Tech Cost: -0.02
- Government Tech Cost: -0.02
- Production Tech Cost: -0.02
- Spy Efficiency: +5%
- Stability Cost: -0.50
Badboy
- Foreign Merchant Compete Chance: Reduced 1% for each BadBoy
- Stability Cost: Increased by 0.01 for each Badboy
Prestige
- Merchant Placement Chance: +1% for each Point Positive
- Colonist Placement Chance: +1% for each Point Positive
- Missionary Placement Chance: +1% for each Point Positive
- Spy Efficiency: Increased 1% for each Point Positive
- Land Morale: +0.05 for each Point Positive
- Naval Morale: +0.05 for each Point Positive
- Diplomat: +0.1 for each Point Positive
Controlled Cardinals
- Prestige: +0.02 Point for Each Controlled Cardinal
- Stability Investment: +1 for Each Controlled Cardinal
- Spy Efficiency: Increased 2% for Each Controlled Cardinal
Africa
Adal
- Government: Despotic Monarchy
- Capital: Deker, Harer Province
- Aristocracy / Plutocracy: -3
- Centralsation / Decentralisation: 2
- Innovative / Narrowminded: 1
- Mercentilism / Freetrade: -3
- Offensive / Defensive: 1
- Land / Naval: -1
- Quality / Quantity: 1
- Serfdom / Free Subjects: -5
- Technology Group: African
- Religion: Sunni
- Primary Culture: Somali
National Ideas: National Conscripts, Shrewd Commerce Practice, Divine Supremacy, National Trade Policy, Military Drill, Engineer Corps, Battlefield Commissions, Merchant Adventures, Grand Army, Espionage
Leaders:
- 1442 - Mohammed Bin Badley: 4.4.4 (D.A.M)
- 1454 - Ibrahim Bin Mohammed: 3.3.3 (D.A.M)
- 1464 - Ibrahim Fah Nesrudin: 3.3.3 (D.A.M)
- 1468 - Mohamed Bin Azhar: 3.3.4 (D.A.M)
- 1498 - Mohammed Bin Aubaker: 3.3.3 (D.A.M)
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