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Part 8
Europa Universalis IV

Part 8

Explore leaders and national ideas for Morocco, Mutapa, and Najd in Europa Universalis IV, including specific leader stats and idea sets.

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Explore leaders and national ideas for Morocco, Mutapa, and Najd in Europa Universalis IV, including specific leader stats and idea sets.

Morocco

Morocco is a Despotic Monarchy with Marrakech as its capital. Its government has specific sliders for Aristocracy/Plutocracy (-2), Centralisation/Decentralisation (3), Innovative/Narrowminded (1), Mercantilism/Freetrade (3), Offensive/Defensive (0), Land/Naval (1), Quality/Quantity (3), and Serfdom/Free Subjects (-2). The technology group is Muslim, the religion is Sunni, and the primary culture is Maghreb Arabic.

Morocco National Ideas:

  • National Conscripts
  • Military Drills
  • Shrewd Commerce Practice
  • Divine Supremacy
  • Excellent Shipwrights
  • Superior Seamanship
  • Merchant Adventures
  • National Trade Policy
  • Engineer Corps
  • Grand Army

Morocco Leaders:

  • 1450 - Mule (4.4.4)
  • 1481 - Mamadu II (6.5.5)
  • 1496 - Mamadu III (6.5.4)
  • 1535 - Mamadu IV (3.3.3)
  • 1618 - Al-Hajj I (5.5.5)
  • 1621 - Muhammad I Banakanu (5.5.5)
  • 1635 - Ali Zalil (5.5.5)
  • 1635 - Muhammad I Banakanu (5.5.5)
  • 1642 - Al-Hajj II Muhammad (5.5.5)
  • 1647 - Da'ud (5.5.5)
  • 1668 - Muhammad II ad-Sadiq (5.5.5)
  • 1684 - Muhammad III (5.5.5)
  • 1702 - Bakari (5.5.5)
  • 1705 - Abd al-Rahman (5.5.5)
  • 1709 - Bakr (5.5.5)
  • 1713 - Al-Mukhtar (5.5.5)
  • 1730 - Al-Hajj III (5.5.5)
  • 1748 - Mahmud (5.5.5)

Mutapa

Mutapa is a Tribal Despotism with Khami in Zimbabwe Province as its capital. Its government has sliders for Aristocracy/Plutocracy (-5), Centralisation/Decentralisation (5), Innovative/Narrowminded (1), Mercantilism/Freetrade (-5), Offensive/Defensive (0), Land/Naval (-5), Quality/Quantity (2), and Serfdom/Free Subjects (-5). The technology group is African, the religion is Animism, and the primary culture is Shona.

Mutapa National Ideas:

  • National Conscripts
  • Shrewd Commerce Practice
  • Merchant Adventures
  • Military Drills
  • National Trade Policy
  • Battlefield Commissions
  • Engineer Corps
  • Grand Army
  • Espionage
  • Cabinet

Mutapa Leaders:

  • 1450 - Matope (4.5.6)
  • 1480 - Maurva I (5.3.4)
  • 1481 - Mukombero (4.5.4)
  • 1490 - Changamire (4.5.5)
  • 1494 - Kakuyo (6.6.4)
  • 1530 - Neshangwe (5.4.7)
  • 1550 - Chivere (5.5.5)
  • 1560 - Chirisamhuru (4.6.5)
  • 1589 - Gatsi (7.6.4)
  • 1623 - Nyambo (4.4.3)
  • 1629 - Muvura II (7.4.5)
  • 1652 - Siti (5.5.4)
  • 1663 - Kamborapasu (3.6.6)
  • 1690 - Dombo Chinkura (7.6.9)
  • 1696 - Nechisake (5.6.7)
  • 1720 - Nechagadzike (5.5.5)
  • 1768 - Mambo Rupanadamananga (5.5.5)
  • 1779 - Gumboremvura (5.5.5)

Najd

Najd is a Tribal Despotism with Deraiyah in Najd Province as its capital. Its government has sliders for Aristocracy/Plutocracy (-2), Centralisation/Decentralisation (3), Innovative/Narrowminded (2), Mercantilism/Freetrade (-4), Offensive/Defensive (0), Land/Naval (-1), Quality/Quantity (3), and Serfdom/Free Subjects (-2). The technology group is Muslim, the religion is Sunni, and the primary culture is Bedouin Arabic.

Najd National Ideas:

  • Divine Supremacy
  • Military Drills
  • National Conscripts
  • Shrewd Commerce Practice
  • Battlefield Commissions
  • National Trade Policy
  • Engineer Corps
  • Merchant Adventures
  • Espionage
  • Grand Army

Najd Leaders:

  • 1446 - Mani (5.5.5)
  • 1475 - Rabi'a I (5.5.5)
  • 1500 - Musa I (5.5.5)
  • 1533 - Ibrahim I (5.5.5)
  • 1566 - Ma
Tips
  • Pay close attention to the leader stats (Military, Diplomacy, Administration) when choosing advisors or planning campaigns.
  • National ideas significantly impact a nation's strengths and playstyle; consider them when making strategic decisions.
  • The slider positions for government mechanics can be adjusted over time, affecting your nation's internal policies and capabilities.

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