Explore leaders and national ideas for Morocco, Mutapa, and Najd in Europa Universalis IV, including specific leader stats and idea sets.
Morocco
Morocco is a Despotic Monarchy with Marrakech as its capital. Its government has specific sliders for Aristocracy/Plutocracy (-2), Centralisation/Decentralisation (3), Innovative/Narrowminded (1), Mercantilism/Freetrade (3), Offensive/Defensive (0), Land/Naval (1), Quality/Quantity (3), and Serfdom/Free Subjects (-2). The technology group is Muslim, the religion is Sunni, and the primary culture is Maghreb Arabic.
Morocco National Ideas:
- National Conscripts
- Military Drills
- Shrewd Commerce Practice
- Divine Supremacy
- Excellent Shipwrights
- Superior Seamanship
- Merchant Adventures
- National Trade Policy
- Engineer Corps
- Grand Army
Morocco Leaders:
- 1450 - Mule (4.4.4)
- 1481 - Mamadu II (6.5.5)
- 1496 - Mamadu III (6.5.4)
- 1535 - Mamadu IV (3.3.3)
- 1618 - Al-Hajj I (5.5.5)
- 1621 - Muhammad I Banakanu (5.5.5)
- 1635 - Ali Zalil (5.5.5)
- 1635 - Muhammad I Banakanu (5.5.5)
- 1642 - Al-Hajj II Muhammad (5.5.5)
- 1647 - Da'ud (5.5.5)
- 1668 - Muhammad II ad-Sadiq (5.5.5)
- 1684 - Muhammad III (5.5.5)
- 1702 - Bakari (5.5.5)
- 1705 - Abd al-Rahman (5.5.5)
- 1709 - Bakr (5.5.5)
- 1713 - Al-Mukhtar (5.5.5)
- 1730 - Al-Hajj III (5.5.5)
- 1748 - Mahmud (5.5.5)
Mutapa
Mutapa is a Tribal Despotism with Khami in Zimbabwe Province as its capital. Its government has sliders for Aristocracy/Plutocracy (-5), Centralisation/Decentralisation (5), Innovative/Narrowminded (1), Mercantilism/Freetrade (-5), Offensive/Defensive (0), Land/Naval (-5), Quality/Quantity (2), and Serfdom/Free Subjects (-5). The technology group is African, the religion is Animism, and the primary culture is Shona.
Mutapa National Ideas:
- National Conscripts
- Shrewd Commerce Practice
- Merchant Adventures
- Military Drills
- National Trade Policy
- Battlefield Commissions
- Engineer Corps
- Grand Army
- Espionage
- Cabinet
Mutapa Leaders:
- 1450 - Matope (4.5.6)
- 1480 - Maurva I (5.3.4)
- 1481 - Mukombero (4.5.4)
- 1490 - Changamire (4.5.5)
- 1494 - Kakuyo (6.6.4)
- 1530 - Neshangwe (5.4.7)
- 1550 - Chivere (5.5.5)
- 1560 - Chirisamhuru (4.6.5)
- 1589 - Gatsi (7.6.4)
- 1623 - Nyambo (4.4.3)
- 1629 - Muvura II (7.4.5)
- 1652 - Siti (5.5.4)
- 1663 - Kamborapasu (3.6.6)
- 1690 - Dombo Chinkura (7.6.9)
- 1696 - Nechisake (5.6.7)
- 1720 - Nechagadzike (5.5.5)
- 1768 - Mambo Rupanadamananga (5.5.5)
- 1779 - Gumboremvura (5.5.5)
Najd
Najd is a Tribal Despotism with Deraiyah in Najd Province as its capital. Its government has sliders for Aristocracy/Plutocracy (-2), Centralisation/Decentralisation (3), Innovative/Narrowminded (2), Mercantilism/Freetrade (-4), Offensive/Defensive (0), Land/Naval (-1), Quality/Quantity (3), and Serfdom/Free Subjects (-2). The technology group is Muslim, the religion is Sunni, and the primary culture is Bedouin Arabic.
Najd National Ideas:
- Divine Supremacy
- Military Drills
- National Conscripts
- Shrewd Commerce Practice
- Battlefield Commissions
- National Trade Policy
- Engineer Corps
- Merchant Adventures
- Espionage
- Grand Army
Najd Leaders:
- 1446 - Mani (5.5.5)
- 1475 - Rabi'a I (5.5.5)
- 1500 - Musa I (5.5.5)
- 1533 - Ibrahim I (5.5.5)
- 1566 - Ma
- Pay close attention to the leader stats (Military, Diplomacy, Administration) when choosing advisors or planning campaigns.
- National ideas significantly impact a nation's strengths and playstyle; consider them when making strategic decisions.
- The slider positions for government mechanics can be adjusted over time, affecting your nation's internal policies and capabilities.
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