Skip to content
Part 91
Europa Universalis IV

Part 91

Learn about Europa Universalis IV spy missions like Incite Troop Desertion (25 Ducats) and the Badboy mechanic.

By ···10 min read·Multi-source verified
1 reading this guide  

Learn about Europa Universalis IV spy missions like Incite Troop Desertion (25 Ducats) and the Badboy mechanic.

Walkthrough
  1. 1
    Incite Troop Desertion: Costs 25 Ducats. Requires one unit on the tile. Increases attrition by 10 and max attrition by 10 for 60 days. Failure results in losing 5 Prestige and 0 Badboy increase.
  2. 2
    Assassinate Advisor: Costs 50 Ducats. Requires the enemy to have an advisor. Kills a random advisor instantly. Failure results in losing 10 Prestige and 1 Badboy increase.
  3. 3
    Sabotage Reputation: Costs 200 Ducats. Requires your Capital City. Increases enemy Badboy by 1. Failure results in losing 20 Prestige and 1 Badboy increase.
  4. 4
    Despised Merchants: Costs 25 Ducats. Requires your Capital City. Results in 25% less trade income and a -25% compete chance for merchants for 120 days. Failure results in losing 1 Prestige and 0 Badboy increase.
  5. 5
    Spy Ring Infiltration: Costs 10 Ducats. Requires your Capital City. Results in -25% spy efficiency for 180 days. .
  6. 6
    Support Revolt: Costs 25 Ducats. Has no tile requirement. Increases local revolt risk by 3 for 360 days. .
  7. 7
    Commission Privateer: Costs 25 Ducats. Requires a Coastal City. Spawns a pirate ship to blockade a port until it is destroyed. .
  8. 8
    Counterfeit Currency: Costs 100 Ducats. Requires your Capital City and Government Tech Level 23. Increases inflation by 1. .
  9. 9
    Sow Discontent: Costs 100 Ducats. Requires your Capital City and Government Tech Level 6. Results in -1 stability. .
  10. 10
    Fabricate Claims: Costs 100 Ducats. Adds a core on a province. .
  11. 11
    Incite Natives: Costs 25 Ducats. Requires a Colony. Increases aggressiveness by 1. .
  12. 12
    Bribe Defenders: Costs 25 Ducats. Requires a Sieged Province that is Under Siege. Results in a Dice Roll -2 for attackers. Failure results in 0 Badboy increase.

Badboy Explanation: Badboy is a measure of how 'bad' you are. The limit is 38; exceeding this gives enemies free Casus Belli (a reason to declare war). Each point of Badboy reduces foreign merchant competitiveness by 1% and increases stability investment cost by 1%. It also makes diplomatic actions less likely to succeed and annexing nations much harder.

Trade Goods: Trade Goods are produced in provinces and contribute to tax income and production money. More valuable goods yield more income. Base price is affected by supply and demand; if supply exceeds demand, the price is lower, and vice versa. Demand can be increased by certain buildings like Shipyards, Regimental Camps, and Refineries.

  • Grain: Base Price = 5 Ducats. Minimum Demand = 0.5, Maximum Demand = 1.0. Demand increased by War, Shipyard, Regimental Camp, Refinery, Wharf, Weapons Manufactory, Textiles Factory, Fine Arts Academy, University.
  • Wine: Base Price = 15 Ducats. Minimum Demand = 0.25, Maximum Demand = 1.0. Demand increased by Shipyard, Regimental Camp, Refinery, Wharf, Weapons Manufactory, Textiles Factory.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content