Learn about Europa Universalis IV spy missions like Incite Troop Desertion (25 Ducats) and the Badboy mechanic.
- 1Incite Troop Desertion: Costs 25 Ducats. Requires one unit on the tile. Increases attrition by 10 and max attrition by 10 for 60 days. Failure results in losing 5 Prestige and 0 Badboy increase.
- 2Assassinate Advisor: Costs 50 Ducats. Requires the enemy to have an advisor. Kills a random advisor instantly. Failure results in losing 10 Prestige and 1 Badboy increase.
- 3Sabotage Reputation: Costs 200 Ducats. Requires your Capital City. Increases enemy Badboy by 1. Failure results in losing 20 Prestige and 1 Badboy increase.
- 4Despised Merchants: Costs 25 Ducats. Requires your Capital City. Results in 25% less trade income and a -25% compete chance for merchants for 120 days. Failure results in losing 1 Prestige and 0 Badboy increase.
- 5Spy Ring Infiltration: Costs 10 Ducats. Requires your Capital City. Results in -25% spy efficiency for 180 days. .
- 6Support Revolt: Costs 25 Ducats. Has no tile requirement. Increases local revolt risk by 3 for 360 days. .
- 7Commission Privateer: Costs 25 Ducats. Requires a Coastal City. Spawns a pirate ship to blockade a port until it is destroyed. .
- 8Counterfeit Currency: Costs 100 Ducats. Requires your Capital City and Government Tech Level 23. Increases inflation by 1. .
- 9Sow Discontent: Costs 100 Ducats. Requires your Capital City and Government Tech Level 6. Results in -1 stability. .
- 10Fabricate Claims: Costs 100 Ducats. Adds a core on a province. .
- 11Incite Natives: Costs 25 Ducats. Requires a Colony. Increases aggressiveness by 1. .
- 12Bribe Defenders: Costs 25 Ducats. Requires a Sieged Province that is Under Siege. Results in a Dice Roll -2 for attackers. Failure results in 0 Badboy increase.
Badboy Explanation: Badboy is a measure of how 'bad' you are. The limit is 38; exceeding this gives enemies free Casus Belli (a reason to declare war). Each point of Badboy reduces foreign merchant competitiveness by 1% and increases stability investment cost by 1%. It also makes diplomatic actions less likely to succeed and annexing nations much harder.
Trade Goods: Trade Goods are produced in provinces and contribute to tax income and production money. More valuable goods yield more income. Base price is affected by supply and demand; if supply exceeds demand, the price is lower, and vice versa. Demand can be increased by certain buildings like Shipyards, Regimental Camps, and Refineries.
- Grain: Base Price = 5 Ducats. Minimum Demand = 0.5, Maximum Demand = 1.0. Demand increased by War, Shipyard, Regimental Camp, Refinery, Wharf, Weapons Manufactory, Textiles Factory, Fine Arts Academy, University.
- Wine: Base Price = 15 Ducats. Minimum Demand = 0.25, Maximum Demand = 1.0. Demand increased by Shipyard, Regimental Camp, Refinery, Wharf, Weapons Manufactory, Textiles Factory.
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