A comprehensive guide to all resources in Europa Universalis IV, detailing their base prices, demand modifiers, and where they can be found.
This section of the guide details the various resources available in Europa Universalis IV, including their base prices, demand modifiers, and specific locations or conditions for their acquisition.
Part 92: Resources
11.01 Goods
Wool
- Base Price: 5 Ducats
- Minimum Demand: 0.25
- Maximum Demand: 1.0
- Plantation Demand?: No
- Demand Increased By: Shipyard +1%, Regimental Camp +1%, Refinery +1%, Wharf +1%, Weapons Manufactory +1%, Textiles Factory +1%, Fine Arts Academy +1%, University +1%
Cloth
- Base Price: 15 Ducats
- Minimum Demand: 0.5
- Maximum Demand: 1.5
- Plantation Demand?: No
- Demand Increased By: Textiles Factory +2%, Regimental Camp +2%
Fish
- Base Price: 10 Ducats
- Minimum Demand: 0.5
- Maximum Demand: 1.0
- Plantation Demand?: No
- Demand Increased By: Shipyard +1%, Regimental Camp +1%, Refinery +1%, Wharf +1%, Weapons Manufactory +1%, Textiles Manufactory +1%, Fine Arts Academy +1%, University +1%
Fur
- Base Price: 10 Ducats
- Minimum Demand: 0.75
- Maximum Demand: 2.0
- Plantation Demand?: No
- Demand Increased By: Workshop +1%, Temple +1%
Salt
- Base Price: 15 Ducats
- Minimum Demand: 0.25
- Maximum Demand: 1.0
- Plantation Demand?: No
- Demand Increased By: Shipyard +1%, Regimental Camp +1%, Refinery +1%, Wharf +1%, Weapons Manufactory +1%, Textiles Factory +15%, Fine Arts Academy +1%, University +1%
Naval Supplies
- Base Price: 5 Ducats
- Minimum Demand: 0.75
- Maximum Demand: 2.0
- Plantation Demand?: No
- Demand Increased By: War +2%, Shipyard +2%, Wharf +2%
11.02 Metals
Metals are rarer than base resources but can be found anywhere on the map.
Copper
- Base Price: 15 Ducats
- Minimum Demand: 0.25
- Maximum Demand: 1.0
- Plantation Demand?: No
- Demand Increased By: War +1%, Regimental Camp +1%, Weapons Manufactory +1%
Gold
- Base Price: 0 Ducats
- Minimum Demand: 1.0
- Maximum Demand: 1.0
- Plantation Demand?: No
- Demand Increased By: None
- NB: This Gold Resource will only be used if you really need to as it can severely increase inflation.
Iron
- Base Price: 15 Ducats
- Minimum Demand: 0.25
- Maximum Demand: 1.0
- Plantation Demand?: No
- Demand Increased By: War +1%, Regimental Camp +1%, Weapons Manufactory +1%
11.03 African Resources
There are only 2 African resources: Slaves and Ivory. Slaves are found only in Africa, while Ivory is common in Africa with a few exceptions.
Slaves
- Base Price: 5 Ducats
- Minimum Demand: 1.0
- Maximum Demand: 1.0
- Plantation Demand?: Yes
- Demand Increased By: Plantations
Ivory
- Base Price: 10 Ducats
- Minimum Demand: 0.75
- Maximum Demand: 2.0
- Plantation Demand?: No
- Demand Increased By: Marketplace +2%
11.04 Eastern Resources
These resources are only found in Asia and are more expensive, serving as good substitutes for New World goods.
Tea
- Base Price: 10 Ducats
- Minimum Demand: 0.75
- Maximum Demand: 2.0
- Plantation Demand?: No
- Demand Increased By: Marketplace +2%
Chinaware
- Base Price: 15 Ducats
- Minimum Demand: 0.75
- Maximum Demand: 2.0
- Plantation Demand?: No
- Demand Increased By: Marketplace +2%
Spices
- Base Price: 15 Ducats
- Minimum Demand: 0.75
- Maximum Demand: 2.0
- Plantation Demand?: No
- Demand Increased By: Marketplace +2%
11.05 New World Resources
These are the primary reason to expand to the New World, offering goods similar in price to Eastern resources and being plantation-based, thus increasing demand for slaves.
Coffee
- Base Price: 10 Ducats
- Minimum Demand: 0.75
- Maximum Demand: 2.0
- Plantation Demand?: No
- Demand Increased By: Marketplace +2%
Cotton
- Base Price: 10 Ducats
- Minimum Demand: 0.75
- Maximum Demand: 2.0
- Plantation Demand?: No
- Demand Increased By: Marketplace +2%
Sugar
- Base Price: 15 Ducats
- Minimum Demand: 0.75
- Maximum Demand: 2.0
- Plantation Demand?: No
- Demand Increased By: Marketplace +2%
Tobacco
- Base Price: 10 Ducats
- Minimum Demand: 0.75
- Maximum Demand: 2.0
- Plantation Demand?: No
- Demand Increased By: Marketplace +2%
12.01 Aristocracy - Plutocracy
This section explains the government policy sliders. There are 8 sliders, each with 10 points (5 left, 5 right, and a center). Policies can only be changed every 10 years. Each point to the right provides a benefit, and there are specific bonuses for moving points left or right from the center.
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