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Part 8
Fable II

Part 8

Guide your hero through the final stages of Fable II, from escaping the Spire to confronting Reaver in Bloodstone. Learn strategies for tough fights and navigate the treacherous Wraithmarsh.

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Guide your hero through the final stages of Fable II, from escaping the Spire to confronting Reaver in Bloodstone. Learn strategies for tough fights and navigate the treacherous Wraithmarsh.

Alright, we're nearing the end of Fable II! This next part throws you right into the thick of things as you deal with Garth's escape from the Spire and then begin the journey to confront Reaver. It's a mix of intense combat and navigating some tricky areas, so stick with me.

Walkthrough
  1. 1
    The Spire: Garth will tell you to watch the new recruits. Do so by pulling and releasing LT. You'll see Garth get shocked by the Commandant. Now, you need to fight the Commandant. He's a tough one, with powerful Will abilities and backup from Spire Guards. The best bet here is to rush him with your melee weapon and hope for the best. It's a bit of a brawl!
  2. 2
    After the Fight: Once the Commandant is down, Garth absorbs the experience he needs and shares some with you. He then opens up two Cullis Gates to the docks. Garth takes one, and you should use the other. As soon as you arrive, hold LT to watch Garth take out the ships. Fight through all the remaining Spire Guards with Garth to reach the last ship and escape with the other recruits. Enjoy the show!
  3. 3
    Back in Oakvale: You'll find yourself back in Oakvale. Your dog will greet you, and Theresa will show up. Head over to her, and she'll explain that 10 years have passed and Hammer is waiting for you at the Inn in Rookbridge. Theresa also convinces Garth to return to the Guild with her and gives you your old gear back. Garth and Theresa teleport away, leaving you with your dog.
  4. 4
    Heading to Rookbridge: You'll receive side quests: Westcliff Development (if you started it), Hobbe Squatters, The Archaeologist, and The Crucible Champion. When you're ready, travel to the Rookridge Inn. Hammer will be there, mentioning she knows where to find information on the third Hero and then runs off to get it.
  5. 5
    Waiting for Theresa: Now, you need to wait for Theresa to call you back to the Guild. You can fast-travel a few times to make the time pass quicker.
  6. 6
    The Third Hero Revealed: Theresa will contact you, informing you that Hammer has found the location of the Thief. Return to the Guild Cave. You'll find Garth and Theresa there, and then Hammer arrives. She reveals that the third Hero is a man named Reaver, who lives in Bloodstone and is a pirate. The only way to reach Bloodstone is through Wraithmarsh, and to get there, you'll need to use Garth's Cullis Gate in Brightwood. However, Lucien's men are guarding it.
  7. 7
    Activating the Wraithmarsh Cullis Gate: After Garth and Hammer go through the Cullis Gate in the Guild Cave, travel to Bower Lake Road in Brightwood. Run down the path towards the gate to meet them. Garth will advise against going through the front, so follow him. When you reach the hill with the statue, you'll see Spire Guards below, meaning you'll have to fight your way up to Garth's Wraithmarsh Cullis Gate.
  8. 8
    Fighting to the Gate: Head down the hill and over the stone bridge, then continue up the steps towards Brightwood Tower. You'll encounter more Spire Guards – defeat them and go through the big archway to fight a Shard. Continue through the gate on the side to enter Brightwood Tower. Go up the stairs, and you'll find the Wraithmarsh Cullis Gate. Garth needs you to protect him while he activates it, so prepare for a tough fight. A Shard will keep spawning enemies, and more will come up the stairs. Stay close to Garth and keep them off him. Focus on the magic users in hats first, as they can push you around. Melee them quickly before they can attack.
  9. 9
    Into Wraithmarsh: Once Garth is done, step into the Cullis Gate and hold A to teleport to Wraithmarsh. Your dog will appear on the gate and run off. You'll get hurt and faint, only to be found by an old guy named Gregg, who puts you in a cage. He tells you your dog is probably dead and decides to burn you. Suddenly, fog appears, and Gregg walks off to his doom.
  10. 10
    Escaping the Cage: The fog clears, and you see your dog. Theresa explains the Cullis Gate malfunctioned, and Hammer and Garth didn't make it through. Your dog gets the Cage Key from the dead Gregg and brings it to you. Hold A to take it and unlock the door. (If you go over the bridge on your right and then onto a path on your right, you'll find a Demon Door.) From the cage, head into the water and through the wooden archway with an "Oakvale" sign. Get out of the water and follow the path until you reach another watery area.
  11. 11
    Battling the Banshee: Inside, you'll encounter the Banshee. It will spawn small girls with swords – kill them, and the Banshee will be defenseless. You can then shoot it in the head, use Will powers, or just melee it. If you don't kill it immediately, it will spawn more girls. Keep defeating them until you can take down the Banshee.
  12. 12
    Navigating Wraithmarsh: Once the Banshee is dead, exit the water. You'll see two paths: one going up and one below. Take the one going up and cross the bridge. Continue along the path to another bridge where you'll fight Hollow Men. After defeating them, keep moving and fighting. You'll eventually cross a stone bridge, go down some steps, and enter the water where you'll face a Headless Hollow Man and his friends. Kill them and proceed along the path. You'll enter more water and fight another Banshee.
  13. 13
    Reaching Bloodstone: After defeating the second Banshee, go past the house, over a small wooden bridge, and into the water. Here you'll face the Swamp Troll. You can use the bridge ahead to your advantage by fighting from above, but watch out for any Hollow Men that might appear. Once the troll is defeated, cross the wooden bridge and go up more stairs. Open the gate and defeat the Hollow Men, then open the next gate to enter the tomb and travel to Bloodstone.
  • Renown Points: 5000
  • Trophy: Broken Spire Collar

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