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Status Changes
Final Fantasy XIII-2

Status Changes

Learn about positive (buffs) and negative (debuffs) status changes in final fantasy xiii 2, including Bravery, Haste, Poison, and Imperil.

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Learn about positive (buffs) and negative (debuffs) status changes in final fantasy xiii 2, including Bravery, Haste, Poison, and Imperil.

Positive Status Changes (Buffs):

  • Bravery: Increases target’s STR by 75% for a period of time, increasing physical damage done to enemies. Also affects Ravager’s Strike-type skills. Cannot coexist with Debrave. Cure: Debrave, Dispel, KO.
  • Faith: Increases target’s MAG by 75% for a period of time, increasing magic damage done to enemies. Also affects Saboteur’s skills and increases amount of HP recovered by Medic’s skills. Cure: Defaith, Dispel, KO.
  • Haste: Increases target’s ATBG recharge rate by 33% for a period of time. Cure: Slow, Dispel, KO.
  • Vigilance: Increases target’s success rate of using skills and reduces the likelihood of target’s actions being interrupted by the enemy for a period of time. Also adds +33% resistance to wounding. Cure: Curse, Dispel, KO.
  • Enfire: Adds ice element to attacks and increases ice damage dealt by those attacks for a period of time. Cannot coexist with Enfire, Enthunder, Enaero. Cure: Enfire, Enthunder, Enaero, Dispel, KO.
  • Enthunder: Adds lightning element to attacks and increases lightning damage dealt by those attacks for a period of time. Cannot coexist with Enfire, Enfrost, Enaero. Cure: Enfire, Enfrost, Enaero, Dispel, KO.
  • Enaero: Adds wind element to attacks and increases wind damage dealt by those attacks for a period of time. Cannot coexist with Enfire, Enfrost, Enthunder. Cure: Debrave, Dispel, KO.
  • Protect: Target takes 25% less damage from all physical attacks for a period of time. Cannot coexist with Deprotect. Cure: Deprotect, Dispel, KO.
  • Shell: Target takes 25% less damage from all magic attacks for a period of time. Cannot coexist with Deshell. Cure: Debrave, Dispel, KO.
  • Veil: Increases target’s status ailment resistance by 50% for a period of time. Cure: Dispel, KO.
  • Regen: Gradually restores HP over time for a period of time. Cannot be dispelled, but it dissipates eventually. Cure: KO.
  • Reraise: Revives target from KO with full HP. Cannot be dispelled, but it dissipates eventually. Cure: KO.

Negative Status Changes (Debuffs):

  • Debrave: Reduces target’s STR by 50% for a period of time, reducing physical damage done to enemies. Also affects Ravager’s Strike-type skills. Cannot co-exist with Bravery. Cure: Bravery, Esuna, KO, Remedy, Unicorn Horn.
  • Defaith: Reduces target’s MAG by 50% for a period of time, reducing magic damage done to enemies. Also affects strength of Saboteur’s spells, and amount of HP recovered by Medic’s spells. Cure: Faith, Esuna, KO, Remedy, Unicorn Horn.
  • Deprotect: Reduces target’s resistance to physical attacks by 30% for a period of time, making it far more susceptible to physical damage. Cannot coexist with Protect. Cure: Slow, Dispel, KO.
  • Deshell: Reduces target’s resistance to magic attacks by 30% a period of time, making it far more susceptible to magic damage. Cure: Shell, Esuna, KO, Remedy, Unicorn Horn.
  • Poison: For a period of time target takes continuous damage over time at a rate of 1% of MAX HP lost per 3 seconds. Can inflict KO if not treated. Cure: Antidote, Esuna, KO, Remedy, Unicorn Horn.
  • Imperil: For a period of time, reduces target’s elemental resistance by one level in following order: absorb -> immune -> resistant -> halves -> normal -> weakness. As for your chrs, they take double damage from all elemental-based attacks. Cure: Wax, Esuna, KO, Remedy, Unicorn Horn.
  • Slow: Reduces target’s ATBG recharge rate by 33% for a period of time. Cure: Esuna, Haste, KO, Remedy, Unicorn Horn.
  • Fog: Seals target’s magic abilities for a period of time. Cure: Mallet, Esuna, KO, Remedy, Unicorn Horn.
  • Pain: Seals target’s physical abilities for a period of time. Cure: Painkiller, Esuna, KO, Remedy, Unicorn Horn.
  • Curse: For a period of time, causes target’s actions more likely to fail, and increases the likelihood of enemy’s actions not being interrupted by the target. Increases wound damage taken by 33%. Cure: Holy Water, Vigilance, Esuna, KO, Remedy, Unicorn Horn.
  • Daze: For a period of time, renders target immobile, halting target’s actions completely. Target sustains double damage from next damaging attack, which also removes Daze. Cure: Foul Liquid, Esuna, KO, Remedy, Unicorn Horn.
  • Provoke: For a period of time, affected target will turn its undivided attention solely towards the provoker, relentlessly assaulting it. Cure: –
  • Doom: A counter appears above the chr affected with Doom. Once the counter expires, chr undergoes KO. Cure: Foul Liquid, Esuna, KO, Remedy, Unicorn Horn.

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