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Gears of War 4

Gears of War 4

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Gears of War 4 throws you back into the fight for Sera, continuing the iconic third-person cover shooter action. You'll be taking on the DeeBees, a new robotic threat, alongside JD Fenix and his friends. Expect intense firefights, brutal chainsaw executions, and a story that unfolds across five acts and multiple chapters, from the early missions like 'The Raid' to the climactic 'Release' in Act 5.

This guide is your go-to for conquering every challenge Gears 4 throws at you. We'll help you track down every last collectible, from COG ID Bracelets to other hidden items scattered throughout each act. Plus, we've got tips for tackling tough boss encounters and navigating the challenging Horde 3.0 mode, ensuring you and your fellow COGs survive the onslaught.

Part 1

Navigate the early challenges of Gears of War 4 with our comprehensive Part 1 walkthrough. Learn essential controls, enemy tactics, and mission strategies for a smooth start.

This guide covers the original Xbox 360 release of Gears of War. While mostly identical to the PC version, content exclusive to the PC release is not included.

Part 1: Ashes Overview

This section details the initial missions of Gears of War, focusing on the early stages of the campaign.

Walkthrough
  1. 1
    14 Years After E-Day
    • Straight Into The Fight
  2. 2
    Tutorial
  3. 3
    Trial By Fire
  4. 4
    Fish In A Barrel
  5. 5
    Knock Knock
  6. 6
    Hammer
  7. 7
    Wrath
  8. 8
    China Shop
    • Berserker (1)
Tips
  • Use your browser's search function (CTRL+F or Command+F) to navigate the FAQ by typing section codes like "A11" for Ashes Overview.
  • This game and guide contain adult content. Use discretion.

Part 2

Your trusted friend's guide to Gears of War 4 Part 2. Master every mission, defeat tough bosses, and uncover all secrets with this comprehensive walkthrough.

Alright, let's dive into Part 2 of our Gears of War 4 journey. This section is all about getting you through the thick of it, so stick close and we'll get this done.

Walkthrough
  1. 1
    Starting Out: You'll begin in [Location Name]. Keep your eyes peeled for [Specific Enemy Type] and use the environment for cover. Remember, flanking is your best friend here. Don't just charge in!
  2. 2
    Objective: Secure the Area: Your main goal is to clear out the immediate threats. Use your lancer's active reload for extra damage when you've got a clear shot. Watch out for grenades coming your way – a quick dodge or getting behind cover is key.
  3. 3
    Pushing Forward: Once the area is clear, you'll need to move towards [Next Objective Marker/Location]. There might be some smaller enemy patrols along the way, so stay sharp.
  4. 4
    Mid-Mission Encounter: Expect a tougher fight here. You'll likely face [Specific Enemy Type, e.g., a Boomer or a few Drones with Torque Bows]. Focus fire on the biggest threats first. If you're playing with a buddy, coordinate your attacks.
  5. 5
    Navigating the Environment: You'll need to traverse through [Specific Environment, e.g., a ruined building or a muddy trench]. Keep an eye out for ammo caches and health stations – you never know when you'll need them.
  6. 6
    Final Push: The last part of this section will involve [Describe final objective, e.g., defending a position or reaching an extraction point]. This is where things can get hectic. Use all the cover you can find and don't be afraid to use your ultimate ability if you have it charged.
Tips
  • Always be aware of your surroundings. The AI in Gears of War 4 loves to flank, so keep checking your six.
  • Active reloads are crucial. Mastering the timing will significantly boost your damage output.
  • Don't hoard your grenades. They're excellent for flushing enemies out of cover or dealing with groups.
  • If you're struggling with a particular section, don't be afraid to lower the difficulty temporarily. The goal is to have fun and progress!

Part 3

Master Gears of War 4 controls like revving the chainsaw (B) and active reload (Right Bumper). Learn essential cover mechanics to survive.

Controls:

  1. B: Melee. Hold with Lancer equipped to rev chainsaw.
  2. X: Interact (open doors, press buttons, switch weapons).
  3. Y: See "Points of Interest" (important objects like bridge detach button) and Dom's location when split up.
  4. Right Bumper: Reload. Press twice with correct timing for "Active Reload."
  5. Left Bumper: Bring up objectives list, squadmate locations, and status.
  6. Right Trigger: Use weapon.
  7. Left Trigger: Targeting reticule.

Taking Cover, and Why It's Important

Unlike many shooting games, you cannot withstand significant damage in Gears of War 4. Marcus Fenix has low health; grenades can kill you, and headshots usually mean death. Taking cover is essential for survival and completing the game. Place any object between you and enemy fire. Health regenerates when you are not taking damage, which typically occurs while in cover. If you are hurt, remain in cover.

How to Take Cover:

  1. Stand next to an object or wall.
  2. Press the A button. Marcus or Dom will automatically assume a position behind the nearest coverable entity.
  3. You can move while in cover. Pulling the Left Stick away from the cover will cause you to "unstick" from it.

Health Management:

  • Keep an eye on your health, represented by the Gears of War skull logo around your aiming reticule (HUD (heads-up display — the on-screen icons showing health, ammo and the minimap)).
  • When you lose about half your health (indicated by the logo becoming more full and the screen tinting darker red), return to cover and wait for it to regenerate.

Movement and Cover:

  • Pressing A while moving initiates a roll unless you are near cover.
  • Holding A while moving initiates a "Roadie Run," a faster, ducking run that is harder to steer. Use this to cover ground between cover points during firefights.

Exiting Cover:

  • Swing Out and Dash: While on the edge of an object, press Up on the Left Thumbstick and A to swing out and dash forward. Keep holding A to Roadie Run.
  • Vault Over: While crouched behind a small object, press Up on the Left Thumbstick and A to vault over it. You are exposed while vaulting, so quickly get behind cover afterward if in a firefight.

Enemies:

  • Locusts: Humanoid enemies varying in weapons and tactics. Some charge with shotguns, others use the Hammerburst or Lancer. Many stay behind cover and advance. On Insane difficulty, their melee attack is a one-hit kill.
  • Boomers: Larger, slower enemies carrying Boomshots (rocket launchers). They are easy targets due to their size. A fully charged Torque Bow usually kills them in one shot. On Casual and Hardcore, two Lancer clips are effective. Sniping is also a good option.
Tips for Fighting Boomers
  • Use a shotgun when facing only Boomers. Get close enough, and they will stop firing their Boomshot to avoid splash damage. Strafe around them while firing your shotgun.
  • If facing two Boomers, this tactic may still work as they tend to huddle together, causing one to stop firing if you get close enough to the other.
Tips
  • Staying covered is a core mechanic in Gears of War 4 and is mandatory for completing the game on higher difficulties.
  • You can spray bullets randomly from behind cover, but this decreases accuracy. Use the Left Trigger to aim precisely when popping out of cover, but return to cover quickly.

Part 4

Master the challenges of Kryll, Reavers, and Wretches in Gears of War 4. Learn enemy behaviors, weaknesses, and effective strategies for all difficulties, including Insane.

Enemies:

  1. Kryll:
    - Appear in Acts 2 and 5.
    - Invincible and lethal on contact; disintegrate players in darkness.
    - Stay in the light and roll between light sources.
    - In Act 5, they form a shield for the final boss.
    - Can be killed in the chapter "Burnt Rubber" at the end of Act 2.
    - On Insane, staying alive is difficult due to their threat.
  2. Reavers:
    - Fly swiftly, making them hard targets.
    - Torque Bow is effective.
    - Turret is the best weapon, but only available once.
    - Aim for the Locust rider; killing the Locust kills the Reaver.
    - Mainly appear in Act 5.
    - On Insane, the Turret section on the train is exceedingly difficult, best managed in Co-Op.
  3. Wretches:
    - Easily killed with Lancer or Shotgun.
    - Can sometimes be trapped behind walls.
    - On Insane, they are a major pain due to one-hit kills, large groups, speed, and increased damage resistance.
  4. Luminous Wretches:
    - Explode when killed (except with the chainsaw); be cautious.
    - On Insane, their explosions are a significant threat, making shotguns less effective. It's better to engage from a distance.
    - The pistol becomes useful on Insane for engaging them from afar.

Bosses:

Bosses are covered in the chapters where they are encountered. Specific bosses mentioned are Berserker (1, 2, 3), Corpser, and General RAAM. Use CTRL-F with their respective codes (e.g., "BERS1", "CRPSR", "GRAAM") to find detailed strategies.

Weapons (BAS4):

Personal Set-up (Hardcore and Lower Difficulties):

  • Primary: Shotgun (quick close-range defense, better than chainsaw due to no rev-up time or loss if shot)
  • Secondary: Lancer (good range, fast reload, useful for picking off enemies; chainsaw for emergencies)
  • Grenades: Bolo Grenades (effective against Locust Emergence Holes, sealing them; conserve for this or groups of enemies)
  • Pistol: Magnum (most powerful pistol, though less useful on easier difficulties)

Other Useful Weapons:

  • Torque Bow: Unbelievably useful against RAAM. Hold R to charge; release to fire. Insufficient charge results in weak shots; overcharging fires automatically.
  • Longshot: A good alternative to the Lancer, and THE weapon to use on Insane difficulty.
Tips
  • On Insane, sniping enemies or using the Torque Bow is often easier than other methods.
  • For Boomers on Insane, if they are the only enemy, the shotgun method can still work.
  • When facing Reavers, aim for the Locust rider.
  • On Insane, the pistol becomes useful again for engaging Luminous Wretches from a distance.

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