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Part 12
Gears of War 4

Part 12

Complete walkthrough for Gears of War 4 Part 12, covering the Berserker boss fight, collecting Cog Tags, and the Nightfall chapter overview including new enemies and mechanics.

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Complete walkthrough for Gears of War 4 Part 12, covering the Berserker boss fight, collecting Cog Tags, and the Nightfall chapter overview including new enemies and mechanics.

Walkthrough
  1. 1
    After the door bursts open, look left for Cog Tag CT11.
  2. 2
    Lure the Berserker into the room and have it break through the door.
  3. 3
    Head outside and turn left, continuing in that direction to find the last Cog Tag in Act 1 (CT12).
  4. 4
    Ensure CT12 is collected before killing the Berserker, as its death concludes Act 1.
  5. 5
    Target the Berserker with the Hammer of Dawn twice to kill it. Aim when it's stunned or standing still.
  6. 6
    Act 2 - Nightfall Overview: The objective is to reach the Stranded Outpost to acquire a Junker. This chapter involves driving the Junker and a large firefight.
  7. 7
    New Enemies: Boomers (large Locust with Boomshots and high health) and Kryll (invincible enemies that attack in darkness).
  8. 8
    Mechanic: You must stay in the light at all times to avoid Kryll. Shoot propane tanks to progress.
  9. 9
    Act 2 - Tick Tick Boom: As Marcus, run forward and hop over the low wall.
  10. 10
    At the first corner, turn right to find a dead body with a shotgun. Pick it up.
  11. 11
    The Hammer of Dawn is offline. Choose either the left or right path; both converge later.
  12. 12
    Left Path: Head forward until you see an opening on the left. Enter the closet for grenades.
  13. 13
    After the cutscene, fight the Boomer using grenades and a shotgun, or Lancer from cover. Avoid picking up the Boomshot.
  14. 14
    After killing the Boomers and passing through the blown-open wall, head down the hallway.
  15. 15
    To the left of the Emergence Hole with a Corpser, enter a large room with low walls. The exit hallway is straight ahead.
  16. 16
    A Locust will open a door; kill it with your shotgun and proceed.
  17. 17
    In the room with rusted shelves, find grenades behind one if needed.
  18. 18
    In the alley, take cover behind the first small wall.
  19. 19
    Aim your Lancer at the large hole in the wall to the north and eliminate the sniper.
  20. 20
    Engage the outside enemies, using the Lancer for distance and shotgun for close range.
  21. 21
    Help allies across the fence if they are struggling.
  22. 22
    Head inside and go right. Two Wretches will appear; use the shotgun.
  23. 23
    Take cover and shoot, or use the shotgun on Casual difficulty.
  24. 24
    This is where the left and right paths meet.
  25. 25
    Right Path: Roadie run down the alley. Head up the broken cement ahead.
  26. 26
    A pillar will fall to your left, creating a checkpoint. Climb over it and up the stairs.
  27. 27
    Watch the cutscene and defeat the Boomers using grenades and the Lancer.
Tips
  • On Insane difficulty, the Berserker requires three Hammer of Dawn bursts. Ensure the beam is continuous until recharge is needed before the third burst.
  • When fighting the Boomer, use grenades and the shotgun for close-range effectiveness.
  • For the alley fight, prioritize eliminating the sniper first.
  • Use cover effectively during firefights.
  • On Casual difficulty, the shotgun can be very effective throughout.

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