Demystify weapons in Gothic 1 Remake! Learn about damage, STR/DEX requirements, and sell values to equip yourself for adventure. Your ultimate gear guide.
Alright, let's talk about the sharp, pointy, and blunt things you'll be using to bash your way through Khorinis. Understanding weapons is key in Gothic 1 Remake, and it all boils down to a few core stats. Damage is pretty straightforward – it's how much hurt your swing packs before the enemy's armor gets a say, and before any fancy critical hits kick in. Naturally, more damage is always better.
Then there's STR (Strength) and DEX (Dexterity). These are the stats you'll need to wield a weapon effectively. Some one-handed swords surprisingly use Dexterity instead of Strength, which is a bit of an oddity. It might be to give archers or crossbow users a melee option, but honestly, whether these DEX-based swords actually use your Dexterity for damage calculation or still rely on Strength is a bit of a mystery. It's worth noting that even if you're a Strength-focused fighter, you'll probably still want a bow or crossbow handy because different situations call for different tools.
Also, keep in mind that many weapons share the same stats but just look different. An axe, club, mace, or sword can all have identical numbers, with just a different appearance. The main time this aesthetic difference matters is with blunt weapons versus tough-skinned monsters. A sword might bounce off a stone golem with almost no effect, while a blunt weapon with the same stats will fare much better. It's unclear if this applies to other enemy types like skeletons or if there's a difference between axes and swords (edged vs. piercing), but it's something to consider.
A3.1 ONE-HANDED WEAPONS
These are your bread-and-butter weapons, wielded with a single hand and requiring the One-Handed skill. They're generally faster than two-handed weapons, but usually don't hit quite as hard. Here's a breakdown of what you can find:
| Name | Damage | STR | Sell Value |
| Poker | 5 | 5 | 2 |
| Dagger | 5 | 5 | 2 |
| Sickle | 7 | 5 | 6 |
| Walking Stick | 8 | 5 | 4 |
| Cudgel | 8 | 10 | 2 |
| Heavy Branch | 10 | 10 | 1 |
| Smith's Hammer | 10 | 10 | 4 |
| Militia Short Sword | 10 | 10 | 90 |
| Axe | 10 | 10 | 4 |
| Rough Short Sword | 12 | 10 | 90 |
| Spiked Club | 12 | 10 | 2 |
| Wolf Knife | 12 | 10 | 12 |
| Rusty Sword | 15 | 10 | 3 |
| Short Sword | 16 | 10 | 18 |
| Spiked Cudgel | 18 | 10 | 36 |
| Wolf's Tooth | 20 | 10 | 45 |
| Woodcutter's Axe | 20 | 25 | 6 |
| Rough Sword | 25 | 20 | 6 |
| Rough Broadsword | 25 | 20 | 6 |
| Judge's Staff | 25 | 20 | 75 |
| Fine Short Sword | 25 | 15 | 60 |
| Rusty Axe | 25 | 25 | 3 |
| Rough Hatchet | 25 | 20 | 6 |
| War Cudgel | 22 | 20 | - |
| Heavy Spiked Cudgel | 28 | 20 | 90 |
| War Hammer | 28 | 30 | 75 |
| Self-Forged Sword | 30 | 20 | 30 |
| Rough Longsword | 30 | 30 | 105 |
| Paladin's Sword | 30 | 30 | 9 |
| Light Orc Axe | 30 | 50 | 3 |
| Fine Sword | 35 | 30 | 135 |
| Skullsplitter | 35 | 30 | 90 |
| Stonebreaker | 35 | 25 | 90 |
| Light Battleaxe | 35 | 30 | 120 |
| Rough War Axe | 35 | 40 | 9 |
| Longsword | 37 | 27 | 150 |
| Double-Bladed Axe | 40 | 35 | 150 |
| Beard Axe | 40 | 40 | 135 |
| Fine Longsword | 45 | 35 | 210 |
| Ore Longsword | 45 | 40 | 180 |
| Rough Bastard Sword | 45 | 45 | 180 |
| Mace and Chain | 45 | 45 | 180 |
| Mace | 50 | 45 | 180 |
| Ruby Blade | 50 | 50 | 180 |
| Raven's Beak | 58 | 50 | 300 |
| Inquisitor | 60 | 50 | 360 |
| Rough Ore Blade | 60 | 40 | 600 |
| Ore Bastard Sword | 60 | 50 | 240 |
| Fero's Sword | 60 | 50 | 240 |
| Orc Slayer | 65 | 65 | 450 |
| El Bastardo | 65 | 65 | 450 |
| Torturer's Axe | 65 | 65 | 450 |
| Blessed Ore Blade | 70 | 40 | 900 |
| Ore Battle Blade | 75 | 65 | 300 |
| Wrath of Innos | 80 | 40 | 1200 |
| Ore Dragon Slayer | 90 | 80 | 660 |
There's also a separate table for Dexterity-based swords, which might be more your speed if you're focusing on ranged combat:
| Name | Damage | DEX | Sell Value |
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