Gothic 1 Remake armor works by blocking damage based on its rating in four categories: Weapon, Arrows, Dragon Fire, and Magic. Higher ratings mean more damage prevented.
Armor in Gothic 1 Remake functions by providing a rating in four distinct categories: Weapon, Arrows, Dragon Fire, and Magic. This rating directly translates to the amount of damage you can expect to completely prevent from an incoming attack. For example, if an enemy deals 10 damage and your Weapon AC (Armor Class) is 10, that attack would not be able to harm you. While other factors like strength, dexterity, and critical hits play a role, the fundamental principle remains that your armor's AC in a specific category dictates how much damage is prevented per blow. Higher AC values are always more beneficial.
Armors are scarce and quite expensive in Gothic 1 Remake, so it is important to treasure any pieces you find.
Armor List:
- Farmer's Clothing I: Weapon 15, Arrows 15, Dragon Fire 0, Magic 0, Sell Value 24
- Leather Armor: Weapon 25, Arrows 20, Dragon Fire 5, Magic 0, Sell Value 75
- Novice's Robe: Weapon 25, Arrows 25, Dragon Fire 0, Magic 10, Sell Value 84
- Light Mercenary Armor: Weapon 30, Arrows 30, Dragon Fire 0, Magic 0, Sell Value 150
- Light Militia Armor: Weapon 40, Arrows 40, Dragon Fire 5, Magic 5, Sell Value 180
- Fire Mage's Robe: Weapon 40, Arrows 40, Dragon Fire 20, Magic 20, Sell Value 150
- Medium Mercenary Armor: Weapon 45, Arrows 45, Dragon Fire 5, Magic 5, Sell Value 300
- Crawler Plate Armor: Weapon 55, Arrows 50, Dragon Fire 20, Magic 15, Sell Value 450
- Heavy Militia Armor: Weapon 60, Arrows 60, Dragon Fire 10, Magic 10, Sell Value 750
- Heavy Mercenary Armor: Weapon 60, Arrows 60, Dragon Fire 10, Magic 10, Sell Value 750
- Light Dragon Hunter's Armor: Weapon 70, Arrows 70, Dragon Fire 40, Magic 20, Sell Value 900
- Knight's Armor: Weapon 80, Arrows 80, Dragon Fire 25, Magic 25, Sell Value 1500
- Medium Dragon Hunter's Armor: Weapon 80, Arrows 80, Dragon Fire 50, Magic 30, Sell Value 3600
- Heavy Dragon Hunter's Armor: Weapon 90, Arrows 90, Dragon Fire 60, Magic 40, Sell Value 6000
- Paladin's Armor: Weapon 100, Arrows 100, Dragon Fire 50, Magic 50, Sell Value 6000
- Always check the armor ratings against the types of damage you are most frequently encountering.
- Consider the sell value when deciding which armors to keep or sell, as some can be quite valuable.
- Prioritize acquiring armors with higher ratings in the categories that best suit your combat style and the challenges ahead.
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