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Balmy Dunes
Mario Golf: Super Rush

Balmy Dunes

Navigate the hazards of Balmy Dunes in Mario Golf: Super Rush. Learn strategies for each hole, from sand pits and quicksand to sandstorms and obstacles.

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Navigate the hazards of Balmy Dunes in Mario Golf: Super Rush. Learn strategies for each hole, from sand pits and quicksand to sandstorms and obstacles.

Balmy Dunes is a desert course in Mario Golf: Super Rush featuring numerous hazards such as bunkers, sand terrain, quicksand, cliffs, rock formations, and statues. Sandstorms can reduce visibility and affect ball flight. Stacked spike monsters act as obstacles, especially in Speed Golf.

Hole 1-9 Walkthrough:

  1. Hole 1: A simple, straight par 4 with nearby spike monsters.
  2. Hole 2: A typical par 3 requiring one shot to the green.
  3. Hole 3: A curved par 4 with a lake. Normally takes 2 shots, but star characters can reach the green in 1 shot with a special shot.
  4. Hole 4: A long, curved par 5. Normally takes 3 shots. Star characters can land on a northern island in 1 shot and reach the green in 2 for an eagle.
  5. Hole 5: A par 4 with a straight line, sand pits, spike monsters, and statues that can obstruct aim.
  6. Hole 6: A curved par 3 with no unique challenges.
  7. Hole 7: A par 4 composed of islands separated by quicksand. Lower strength players should aim for the first or second island, then the green. Beware the giant sand monster.
  8. Hole 8: A simple par 4 with a small water hazard in the middle.
  9. Hole 9: A par 5 made of several islands. Star characters or higher can reach the green in 2 shots by driving to the end of the first island, then to the green. Others will need more shots.

Hole 10-18 Walkthrough:

  1. Hole 10: A par 4. Aim the first shot at the small branch on the right with double backspin to land on the fairway. Use subsequent shots to reach the green.
  2. Hole 11: A fairly simple par 3.
  3. Hole 12: A long, tricky par 5 with bunkers and hazards. Use overhead view for the first shot, aiming for the fairway on the second branching path with super backspin. Repeat for the second shot. Star characters or higher can reach the green in 2 shots with a full power drive or special shot.
  4. Hole 13: A par 4 with arches that block high shots. Aim for the rightmost arch, using topspin to get the ball underneath it, allowing a second shot to easily reach the green.
  5. Hole 14: A standard curved par 4 with the turn further away than usual.
  6. Hole 15: A simple par 3. In Speed Golf, players must jump down and use a bridge to reach the green.
  7. Hole 16: A simple par 4. Take the wider of the two routes to reach the hole more easily.
  8. Hole 17: A simple par 4. Drive the ball to higher ground to then drive it over a ravine to the green.
  9. Hole 18: A par 5 where sand monsters block the hole. Normal characters must follow the main path. Star characters or better can use a small branch path on the left, driving the ball past the monsters onto the green in 2 shots.

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