Complete the Balmy Dunes Adventure in Mario Golf: Super Rush with this guide. Learn strategies for sandshots, approach challenges, putting challenges, and speed golf.
Walkthrough
- 1Tutorial 9 (Sandshots): Speak to the green turtle. You have 6 shots to get 48 points. For the first 3 shots, aim slightly above the flag marker with super backspin. For the last 3, aim slightly higher due to a slanted surface.
- 2Challenge 7 (Approach): Speak to the leftmost red turtle. You have 9 shots to get 80 points.
- Shots 1-3: Use a PW, aim slightly right of the blue circle, power gauge just touching the green part, no spin. Aim for 10 points each.
- 3Shots 4-6: Aim slightly left, use an SW, power gauge to the base of the flag marker, normal backspin. Aim for 10 points.
- 4Shots 7-9: Aim slightly right, use an SW, power gauge slightly before the flag base (around 5% or less), normal backspin. This requires practice for consistent 9s or 10s.
- 5Challenge 8 (Putting): Speak to the middle turtle. You have 9 shots to get 80 points.
- Shots 1-3: No aim change, power gauge to the base of the flag marker.
- 6Shots 4-6: Aim about half a grid box from the orange circle's circumference, power about 1/3rd of the gauge (or 1.3-1.5 curve segments). Requires practice due to slopes.
- 7Shots 7-9: Aim slightly left of the orange circle's circumference, power 5-10% above the flag marker (or 2.2-2.3 curve segments). Requires trial and error.
- 8Challenge 9 (Tee): Speak to the final red turtle. You need 80+ points from 10 shots with wind.
- Shots 1-5: Wind 9 m/s west. Aim just above the bunker, near max power (around 162), super backspin. Aim for 10 points each.
- 9Shots 6-10: Wind 9 m/s east. Aim below the northernmost bunker, MAX power, super backspin. Aim for 10 points.
- 10Speed Golf Practice: Finish 3 holes before your 50% water runs out. Fewer shots mean slower water drain. A shirt reducing water loss is available.
- 11Main Area & Shop: Before registering for the full 9 holes, check the shop behind the registration desk for clubs and clothes.
- 12Full 9 Holes Speed Golf: Play against an opponent, scored on time. You start with 100% water. Wear the appropriate shirt. The first 3 holes are the same as practice; later holes become tougher.
Tips
- Challenge 7 difficulty may vary based on your character's Strength stat or club type.
- Challenge 8 may require increased spin stat for markers.
- For Challenge 8, trial and error is crucial for consistent high scores due to slopes and aim adjustments.
- For Challenge 9, ensure you have max control to avoid the risk zone.
- In Speed Golf, wearing the shirt that reduces water loss is recommended.
- The later holes in the full 9-hole Speed Golf round can be challenging.
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