Explore Ridgerock Lake's unique challenges in Mario Golf: Super Rush. Learn strategies for navigating tornados, rolling boulders, and cloud monsters across all 18 holes.
Ridgerock Lake in Mario Golf: Super Rush is known for its unique environmental hazards. Be prepared for tornados that can carry your ball over cliffs, rolling boulders that obstruct your path and knock you back, and tall cloud monsters that can blow away airborne balls. This guide covers all 18 holes, detailing their par, layout, and specific challenges.
Holes 1-9 Walkthrough:
- Hole 1: A simple, straight Par 4.
- Hole 2: A curved Par 3. Reachable in one shot, but beware of annoying green slopes.
- Hole 3: A curved Par 5. Standard play requires 3 shots, but obstructive trees and a large boulder can complicate things. Star characters can aim right of the rock near a tornado for an easier 2-shot approach.
- Hole 4: A typical curved Par 4. Aim for the green in 2 shots. A cloud monster can blow your ball away.
- Hole 5: An oddly shaped but simple Par 4. Get the ball just before the gap, then to the green.
- Hole 6: A simple Par 3. Watch out for a bunker near the green and a cloud monster on the way, especially in Speed Golf.
- Hole 7: A Par 4 requiring you to get the ball over a gap on the first shot. Time it to avoid 2 cloud monsters in likely landing areas for an easy birdie or par.
- Hole 8: A Par 5. Without a star character, an eagle is the best outcome due to distance. The main path has cloud monsters; a high-strength character can use the left island path. Cloud monsters on the normal path can be avoided with skill.
- Hole 9: A straight Par 4 with tornadoes and boulder monsters.
Holes 10-18 Walkthrough:
- Hole 10: Similar to Hole 9, a Par 4 with tornadoes and boulder monsters.
- Hole 11: A simple Par 3, similar to others on this course.
- Hole 12: A Par 5 with areas under bridges. You'll need to skillfully navigate the ball under or over them. Star characters can reach the green in 2 shots; others will need 3. More tornadoes are present.
- Hole 13: A Par 4 with 3 small fairway sections before the green. Aim for a fairway chunk on the first shot, then the green on the second.
- Hole 14: A curved Par 4 using separated islands. The normal path allows reaching the green in 2 shots. A star character with high strength might achieve a 1-shot approach.
- Hole 15: A Par 3 reachable in 1 shot. Cloud monsters are positioned above the hole, potentially sending the ball flying if timed poorly.
- Hole 16: A Par 4 with islands, where the hole is on a cliff above the second island. Aim for the second island's fairway, then use a powerful drive or special attack to reach the cliff, possibly using the tornado below. Beware of surrounding cloud monsters.
- Hole 17: A typical straight Par 4 with surrounding cloud monsters.
- Hole 18: A very long Par 5. Only star characters or higher can achieve an Eagle; others will get a birdie or worse. Many boulder monsters hinder Speed Golf players.
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