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Bonny Greens
Mario Golf: Super Rush

Bonny Greens

Navigate Bonny Greens in Mario Golf: Super Rush. Learn about each hole's par, strategy, and tips for achieving birdie or eagle.

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Navigate Bonny Greens in Mario Golf: Super Rush. Learn about each hole's par, strategy, and tips for achieving birdie or eagle.

Walkthrough
  1. 1
    Hole 1: A simple, straight Par 4. Aim for two shots to the green, then one putt for par or birdie.
  2. 2
    Hole 2: A standard Par 3 where reaching the green or hole in one shot is possible.
  3. 3
    Hole 3: A long Par 5. Reaching the green in two shots is difficult without high power characters and star or super star stats. Reaching the green is straightforward, with no special tricks to speed up play.
  4. 4
    Hole 4: A straight Par 4.
  5. 5
    Hole 5: A nearly straight Par 4.
  6. 6
    Hole 6: A Par 3 where reaching the green or hole in one shot is feasible.
  7. 7
    Hole 7: A Par 4, nearly identical to Hole 5 but mirrored.
  8. 8
    Hole 8: A straight Par 4 with no unique challenges compared to previous holes.
  9. 9
    Hole 9: A zig-zagging Par 5. Reaching the green in under three shots typically requires a high-stat Mii character or a high-power character with star or super star clubs.
  10. 10
    Hole 10: A Par 4. Use a full-power first shot to gain distance, aiming for the green on the second shot. Apply top and back spin as needed. Putt for birdie or aim for par on the third shot. Be mindful of opponents' gimmicks.
  11. 11
    Hole 11: A Par 4 with a sharper curve than Hole 10. Employ similar strategies, aiming for birdie or par.
  12. 12
    Hole 12: A curved Par 5. The normal path takes three shots to reach the green. Aiming north with full power on the first shot, followed by a special shot or a star/super star character's normal drive on the second, can reach the green in two shots for an eagle opportunity.
  13. 13
    Hole 13: A nearly straight Par 4 with a slight curve. Max power on the first shot, use back spin on the second to reach the green, then putt for birdie or par.
  14. 14
    Hole 14: A straight Par 3. Easily reach the green on the first shot, using back spin or super back spin, then putt for birdie or par.
  15. 15
    Hole 15: A Par 4 with bunkers surrounding the green. Be cautious to avoid them while approaching the green. Par or birdie is still achievable.
  16. 16
    Hole 16: Similar to Hole 14, but with upward slopes on the green that make putting more challenging. Use sufficient speed and accurate aiming.
  17. 17
    Hole 17: A Par 4 with a sharp turn. Aim for birdie in three shots: max power first, second shot to the green, and a putt for the hole. Par is still possible if the birdie putt is missed.
  18. 18
    Hole 18: A Par 5. Without a star character or higher, aim for the green in three shots. Two shots are barely possible with higher power characters. Par or birdie is generally achievable, with eagle possible for star characters or higher.
Tips
  • Hole positions on the green vary randomly for all holes going forward.
  • For Speed Golf, obstacles like sheep and inclines are minimal.
  • Consider using characters with high power and star or super star stats on Par 5 holes like 3 and 9 for a chance at reaching the green in fewer shots.
  • On Hole 10, remember to apply top and back spin as needed.
  • Be aware of opponents and their gimmicks, especially on Hole 10.
  • On Hole 12, a specific aiming strategy can allow reaching the green in two shots for an eagle.
  • On Hole 14, use back spin or super back spin to land on the green.
  • On Hole 15, be cautious of the bunkers surrounding the green.
  • On Hole 16, adjust putt speed and aim to account for upward slopes on the green.
  • On Hole 17, a three-shot strategy for birdie is reliable.
  • On Hole 18, higher power characters have a slight advantage in reaching the green in two shots, but three shots are standard for most.

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