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Chapter 10: Test of Faith
Marvel's Guardians of the Galaxy

Chapter 10: Test of Faith

Complete Marvel's Guardians of the Galaxy Chapter 10: Test of Faith walkthrough, including how to escape your room, find costumes, and defeat enemies.

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Complete Marvel's Guardians of the Galaxy Chapter 10: Test of Faith walkthrough, including how to escape your room, find costumes, and defeat enemies.

Walkthrough
  1. 1
    You will be awoken to find Drax is a convert. You and your crew are locked in your rooms.
  2. 2
    If you hid the Llama previously, examine the poster at the back, to the left of the Dazzler poster, to escape.
  3. 3
    If you hid weapons instead, examine the comm on the dresser in front of the mirror.
  4. 4
    Pick up the tablet from the bed to begin the mini-game.
  5. 5
    Lure the Llama towards Peter.
  6. 6
    Have Gamora sing when the Llama is close to Peter to push her towards Rocket.
  7. 7
    Have Groot sing to bring the Llama in front of him.
  8. 8
    Have Peter sing until the Llama is in front of the gap.
  9. 9
    Have Rocket sing to move the Llama through the middle.
  10. 10
    After the scenes, head down and exit the ship.
  11. 11
    Follow Gamora around the cliff edge and up the slope to find Drax.
  12. 12
    After meeting Mantis, the group will automatically enter a large cavern.
  13. 13
    Drop down onto the large crystal and jump across when it breaks.
  14. 14
    Follow Mantis to the other side.
  15. 15
    When you get to the water, turn right to see a waterfall. Head through it to find a pink crate containing a Costume: Five Horsemen of the Apocalypse for Gamora.
  16. 16
    Head back out.
  17. 17
    Back across the stream, follow Mantis across the gap and up.
  18. 18
    When you get to the large pillar, look left.
  19. 19
    Crawl underneath and have Gamora help you reach the top.
  20. 20
    Shoot the debris to drop the giant crystal and grab the components.
  21. 21
    Head back down.
  22. 22
    Use the new ramp downward and follow the path.
  23. 23
    You will hit some fog and the beast will appear. Kill it using Electric shots and prompts, or test Peter's new shield ability.
  24. 24
    Follow Mantis through the dissipating fog.
  25. 25
    When you drop down a small ledge, stop and look left. There's a place you can shimmy through.
  26. 26
    Grab the components on the right, then jump the gap and crawl through the crystals on the left side.
  27. 27
    Climb up the ledge on the other side for Archive entry: A Foggy Theory.
  28. 28
    Climb up the next ledge, then immediately turn right and head behind the flora to find the Collectible: Mourning Candle.
  29. 29
    Head left, grab the components & drop back down below, and head back through the gap.
  30. 30
    Follow the path under the crawlspace and down the ledges.
  31. 31
    Several large beasts will appear, generally 2 at a time. Target them one at a time and use team attacks and call to action prompts.
  32. 32
    Once they're dead, Mantis will head over to a cliff edge. Head towards here, but when you get to the part where Rocket is standing - just before the cliff, turn right.
  33. 33
    You will see a hole Rocket can crawl through. Rocket will blow up one of the stone faces, revealing a new entry point full of poison gas.
  34. 34
    Use the Ice shots to stop the gas, jump across the gap and shoot the debris on the left for some components.
  35. 35
    On the right side, step on the platform and have Groot lift you up to reach the ledge.
  36. 36
    Ride it up, then climb the ledges on the left side.
  37. 37
    Shimmy across the ledge on the right to reach the pink crate on the other side. It contains a Costume: Hero of Halfworld for Rocket.
  38. 38
    Head back down and look for a wall of crystals (use your (minimap (the small circular map in the bottom-left corner of your screen)) if you can't find them).
  39. 39
    Head to the right side of them and the group will push them aside.
  40. 40
    To progress, there's a gap in the wall to the left you can squeeze through.
  41. 41
    Shoot the debris on the other side of the cliff and have Groot make a bridge to get you across.
  42. 42
    Grab the components on the right and follow Rocket up.
  43. 43
    Follow Mantis and Rocket across the gap and under the crawlspace, then right on the other side.
  44. 44
    Across another gap and then you'll need to slide down some crystals, which will break. Time your jumps and you may need to mash to climb up on the other side.
  45. 45
    Head up the ramp and try to have Gamora cut the crystals. Rocket will instead blow stuff up.
  46. 46
    Head through and shimmy across the ledge to the other side while Rocket proceeds to blow more stuff up.
  47. 47
    After a scene, Peter will gain access to the Wind Element for his guns.
  48. 48
    Use the analog sticks and R1 button to catch a falling Drax.
  49. 49
    Head up the ramp, then go left and use the Wind element on the green crystal to pull it and create a pathway through.
  50. 50
    Head inside.
  51. 51
    You will need to slide down into an area with more fog, which means more enemies.
  52. 52
    Several waves of enemies will appear: Chitauri, small spiky enemies, Gel type enemies, Hellbender's goons, and Cultists. Use the Wind shot to pluck snipers from high-ground positions and melee them. Utilize environmental attacks for Rocket and Groot.
  53. 53
    Make your way down to the lower level, killing them as you go.
  54. 54
    Head through another opening at the bottom and you will slide down even further into the planet.
  55. 55
    Once you land, several more of the tank-like monsters (Orgrode) will attack you. Use the Wind Element to ramp up their stagger, combined with environmental attacks.
Tips
  • If you hid the Llama, examining the poster is the quickest way to escape your room.
  • Use the Ice shots to stop poison gas before proceeding.
  • The Wind Element is effective against snipers and can be used to pull enemies from high ground.
  • Look for environmental interaction points for Rocket and Groot to clear large groups of enemies.
  • The Orgrode enemies are weak against Wind Element for staggering purposes.
  • Costume: Five Horsemen of the Apocalypse for Gamora
  • Archive entry: A Foggy Theory
  • Collectible: Mourning Candle
  • Costume: Hero of Halfworld for Rocket
  • Wind Element unlocked for Peter's guns

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