Complete walkthrough for Chapter 9: Desperate Times in Marvel's Guardians of the Galaxy. Includes collectible locations, boss fight strategy against Captain Glory, and dialogue choices.
Walkthrough
- 1After cutscenes, regain control of Peter on the Milano.
- 2Collectibles: Examine items on the ship to register them as collected.
- 3Galactic War Commendation: In Peter's room, look down and left from the Dazzler poster.
- 4Deep Mine Device: In Rocket's room, on the left next to the monitor.
- 5Drax's Rap Sheet: In Drax's room, on the bed.
- 6Emporium Doll: In Gamora's room, under the display of dolls at the back.
- 7Cold Case File: Downstairs, turn left and inspect the nearby crate.
- 8Head to the cockpit for space combat.
- 9If you hid Rocket's weapons instead of the Llama, you'll have missiles.
- 10Target enemy ships; fire guns with R2 when the reticule is red.
- 11Hold L2 and press R2 to fire missiles.
- 12To evade fire, flick the right analog stick left or right to roll. Avoid hitting asteroids.
- 13If ships are hard to see, press X to boost and increase distance.
- 14After destroying all ships, you'll face Captain Glory.
- 15Boss Fight: Captain Glory
- 16When targeted by the laser, roll away and immediately boost towards him. The laser only fires where it locked on.
- 17When close, shoot the targeted exhaust ports. One missile volley destroys them.
- 18When he teleports, he leaves mines. Immediately turn away and boost if needed.
- 19Repeat this pattern about 5 times to defeat him.
- 20The team travels to the Worldmind.
- 21When prompted, select Standard Galactic.
- 22The team will try to press buttons; swat them away with a quick press of the Triangle button.
- 23Select Criminal Offense > Past Crime > Pay Fine to proceed.
- 24Dialogue Choice: You'll have a chance to place doubt in their plan. Select Share Intel > Question Strategy > Put in Perspective. This choice helps later in the game.
- 25The team escapes, and Peter falls asleep in the cockpit.
- 26Move to his quarters and interact with the Llama.
- 27You will enter a dream sequence. Follow your younger self outside the ship.
- 28After a short scene, hold down to run away.
- 29When your younger voice says "heroes don't run," stop running and shoot to end the dream and the chapter.
Tips
- Pay attention to Peter's comments when examining collectibles; you may need to examine them multiple times.
- Boosting during space combat can make enemy ships easier to spot.
- The dialogue choices at the Worldmind have long-term benefits for the team's assistance in later battles.
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