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Controls
Metroid Prime

Controls

Explore Metroid Prime Remastered's control schemes: Dual Sticks, Pointer, Hybrid, and Classic. Learn button mappings, fine-tuning options, and gyro aiming for optimal gameplay.

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Explore Metroid Prime Remastered's control schemes: Dual Sticks, Pointer, Hybrid, and Classic. Learn button mappings, fine-tuning options, and gyro aiming for optimal gameplay.

Metroid Prime Remastered offers multiple control schemes to suit your playstyle, from modern FPS layouts to classic GameCube controls. Each scheme can be further customized with a wealth of fine-tuning options. Here's a breakdown of the available control types and their mappings:

Control Schemes:

  • Dual Sticks: Modern FPS style with left stick for movement and right stick for aiming. Shoulder buttons handle shooting.
  • Pointer: Mimics the Wii controls, using gyro aiming with the right Joy-Con for aiming and turning.
  • Hybrid: Combines Classic and Pointer styles, offering Classic controls with optional gyro aiming when holding ZR.
  • Classic: A faithful remapping of the original GameCube controls onto the Switch controller.

Below are the detailed button mappings for each scheme during standard gameplay and when in Morph Ball mode. Additionally, explore the fine-tuning options available to further customize your experience.

Standard Controls

Action Dual Sticks Pointer Hybrid Classic
Movement Up/Down: Walk forwards/backwards
Left/Right: Strafe left/right
Up/Down: Walk forwards/backwards
Left/Right: Turn left/right
Up/Down: Walk forwards/backwards
Left/Right: Turn left/right
Up/Down: Walk forwards/backwards
Left/Right: Turn left/right
Aim while ZR/R is held
Aiming Up/Down: Look down/up
Left/Right: Turn left/right
Up: Power Beam
Left: Plasma Beam
Right: Wave Beam
Down: Ice Beam
Up: Power Beam
Left: Plasma Beam
Right: Wave Beam
Down: Ice Beam
Up: Power Beam
Left: Plasma Beam
Right: Wave Beam
Down: Ice Beam
Jump / Dodge Jump
Dodge while Lock-On
Jump
Dodge while Lock-On
Jump
Dodge while Lock-On
Jump
Dodge while Lock-On
Morph Ball Enter Morph Ball Mode Enter Morph Ball Mode Enter Morph Ball Mode Enter Morph Ball Mode
Shoot Beam Shoot Beam
Hold for Charge Beam
Shoot Beam
Hold for Charge Beam
Shoot Beam
Hold for Charge Beam
Shoot Beam
Hold for Charge Beam
Missile Hold to Toggle Beam select on D-Pad Fire Missile Fire Missile Fire Missile
Lock-On / Grapple / Scan Lock-On
Grapple Beam
Scan with Scan Visor
Lock-On
Grapple Beam
Scan with Scan Visor
Lock-On
Grapple Beam
Scan with Scan Visor
Lock-On
Grapple Beam
Scan with Scan Visor
Secondary Aiming Control Shoot Beam
Hold for Charge Beam
Reset Gyro Aiming Hold to Enable Gyro Aiming Hold for Aiming Mode
Additional Actions Jump
Dodge while Lock-On
Fire Missile Reset Gyro Aiming Hold to Enable Gyro Aiming
Visor Switching Combat Visor
(Hold X) Power Beam
Combat Visor Combat Visor Combat Visor
Visor Switching Scan Visor
(Hold X) Wave Beam
Scan Visor Scan Visor X-Ray Visor
Visor Switching X-Ray Visor
(Hold X) Plasma Beam
X-Ray Visor X-Ray Visor Scan Visor
Visor Switching Thermal Visor
(Hold X) Ice Beam
Thermal Visor Thermal Visor Thermal Visor
Map Map Screen Map Screen Map Screen Map Screen
Pause Pause Menu Pause Menu Pause Menu Pause Menu
Gyro Aiming N/A Aim and Turn
Fine Aiming during Lock-On
Aim and Turn while ZR is held N/A

Morph Ball Controls

Action Dual Sticks Pointer Hybrid Classic
Roll Roll (Up is away from camera) Roll (Up is away from camera) Roll (Up is away from camera) Roll (Up is away from camera)
Bomb Bomb Bomb Bomb Bomb
Boost Ball Boost Ball (Hold) Boost Ball (Hold) Boost Ball (Hold) Boost Ball (Hold)
Exit Morph Ball Exit Morph Ball Mode Exit Morph Ball Mode Exit Morph Ball Mode Exit Morph Ball Mode
Spring Ball / Power Bomb Spring Ball Power Bomb Power Bomb Power Bomb
Spider Ball / Lock Camera Spider Ball (Hold)
Lock Chase Camera (Hold)
Spider Ball (Hold)
Lock Chase Camera (Hold)
Spider Ball (Hold)
Lock Chase Camera (Hold)
Lock Chase Camera (Hold)
Additional Morph Ball Actions Bomb N/A N/A Spider Ball (Hold)
Additional Morph Ball Actions Boost Ball (Hold) Boost Ball (Hold) Boost Ball (Hold) Lock Chase Camera (Hold)
Additional Morph Ball Actions Power Bomb N/A N/A Spider Ball (Hold)
Gyro Spring Ball Spring Ball Spring Ball Spring Ball Spring Ball

Additional Control Options

Beyond the core control schemes, a variety of fine-tuning options are available:

All Controls

  • Swap Beam and Visor: Changes the assignment of visor and beam controls. For Dual Sticks, the D-Pad controls beams and holding X switches visors. For other schemes, the D-Pad controls beams and the Right Stick switches visors.
  • Spring Ball Sensitivity: Adjusts the sensitivity for the Spring Ball's "flick" motion. Higher values require less motion.

Dual Sticks Specific

  • Swap Beam and Missile: Swaps the functions of the X and R buttons. R becomes the beam toggle, and X fires Missiles.
  • Camera: Options include "Stick Only" (default) and "Gyro + Stick", where gyro adds more sensitive camera control.
  • Camera Stick Sensitivity X/Y: Adjusts the sensitivity of the Right Stick for camera movement.
  • Lock-On Free Aim: When enabled (Gyro, Stick, or Both), allows for fine aiming adjustments of the targeting reticle while Lock-On is engaged.
  • Gyro Aim Sensitivity X/Y: Adjusts the sensitivity of the Gyro control for the targeting reticle when enabled.

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