Learn Lebron combos in multiversus, focusing on basketball throws for extensions and kill shots. Includes zoning and spike combos.
Lebron, like most bruisers in multiversus, can struggle with very extended combos. Most of his devastating finishers come from his basketball throw, particularly with the side special. The focus for Lebron's combos will be on performing quick and easy sequences, with the main challenge being to land the basketball throw to finish the combo. You will need to use the basketball throw for combo extensions, setups, and killing blows. This makes comboing with Lebron more difficult than other multiversus fighters and limits his true combo potential, but creative plays are possible, similar to Bugs Bunny's light attacks combo extending into specials and kill shots. This is one of the fighters you need to practice with before you can truly get the most out of his combos.
Lebron Combos You’ll Frequently Use:
- Dair > Up Attack > Special Uair. You only need to tap the Uair for lower HP enemies, whereas higher HP enemies will need you to charge your special slightly, so the ball doesn’t whiff. You also need to take into account where the enemy is and where you are before you decide on which ball to throw.
- Side Attack x3
- Dair > Sair > Side Attack x3
- Side Attack > Up Attack > Combo. This is a generic combo extension if you have them in a guaranteed hitstun chain.
- Up > Up Special. This is a quick ground-to-air juggle setup.
- Zoning Combo - Down Attack > Special Neutral. You can then follow it up with three side attacks if you want.
- Up Attack > Special Up > Special Neutral > Special Side. This is a little trickier and requires throwing the ball upwards and knowing it hits the side they fall on.
- Neutral Special > Side Attack > Repeat. This is not so much a pure combo, but it allows you to push enemies towards the edge of their dodge continuously is down.
- Spike Combo: Dair x2 > Special Dair. The Special Dair is okay if they try climbing the stage wall, and you position yourself for it. If not, then another Dair light works fine.
- Side Special > Dair spam. This is hard to do on small characters but much easier on characters like Iron Giant, Reindog, Superman, etc. Experts can animation cancel to keep it going for longer, but it is very hard to do.
- Air Juggle - Side Attack x2 > Uair > Uair Special > Uair > Uair Special. If you can land the full combo and land the balls to extend the Uair juggle, you can kill early. Good practice means around 50, but the 70-80 is arguably easier for beginner players. The way to get better at it is by becoming familiar to aiming the ball and the position for you to throw the ball from.
- Side Attack x 2 > Nair > follow them to the ground and Side Attack > Up Attack. This is an extended combo designed for enemies around 50HP. It is easy to follow the knockback and restart a combo chain, followed by a charged Neutral if you’re near the edge of the stage or an aerial combo if you think you can land the ball for an early kill.
- Side Attack x2 > Neutral > Special Side. This is ideal for enemies around the 80 HP mark. You can easily land the special side attack and launch the enemy with five stacks of weakened into the air for a kill. If you land the ball directly on them for a hit before it hits the floor, that usually kills them, and potential kills earlier, depending on the map. If not, then call another ball back and throw it for a knockout before they land.
Another tip for combo extensions or creative plays is to throw a ball into the sky preemptively. It takes about two seconds to arrive in line at the height you throw it. It is possible to get some charged attack and throw enemies into the ball’s path. Different HPs require weakened stacks, which makes it hard to calculate what moves and when you can use them to make it happen. We recommend messing around with it so you can figure out how to execute these to spike enemies with them at the end of your combos and setups.
The final tip for Lebron combos is to consider stages. Since Lebron has a lot of opportunities to extend enemy height knockback thanks to his balls, some stages are better for abusing that kill potential. If you can get on a platform on a map and use that, you can make even earlier kills combos with Uairs and ball throws.
- Throwing a ball into the sky preemptively can set up for combo extensions or creative plays.
- Consider the stage when performing combos, as some stages offer better opportunities for kill potential with Lebron's ball throws.
- Practice aiming the ball and your position for throwing to improve early kills with Uair juggles.
- Animation canceling can extend combos, but it is very hard to do.
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