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Best Morty Perks in Multiversus
MultiVersus

Best Morty Perks in Multiversus

Discover the best Morty perks in MultiVersus, including signature, offense, defense, and utility options. Optimize your build for any playstyle.

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Discover the best Morty perks in MultiVersus, including signature, offense, defense, and utility options. Optimize your build for any playstyle.

There are various ways to build Morty in MultiVersus using the perk system, catering to bruiser, mage, and situational playstyles. Because of this, there isn't one definitive 'best' perk set for Morty. Instead, this guide highlights several valuable perks that can be chosen based on the situation, personal preference, and your chosen playstyle. Perks recommended for most situations are marked in bold and detailed in the table below.

Best Morty Perks in Multiversus Description Perk Type
Oh, Thats Still a Grenade The explosion radius of Morty’s grenades is increased based on their cook duration. Grenades thrown by Morty’s allies always have the maximum explosion radius. Signature Perk.
Ice to Beat You Your team’s projectiles deal 1 stack of ice if they knock enemies back. Offense Perk.
Coffeezilla Your team receives 10% reduced ability cooldown duration. Utility Perk.
I Dodge You Dodge We Dodge Your team receives a 10% ability cooldown refund after dodging an attack. Utility Perk.

Offense Perks

These offense perks are also viable for Morty if you want to diversify your build:

  • Snowball Effect - Useful against players with higher damage output than you or your ally, such as Assassin players.
  • Percussive Punch Power - Morty has many moves that specialize in horizontal knockback. This perk increases damage, especially with extended horizontal combos.
  • That’s Flammable Doc - Morty’s neutral attack is a projectile. His snakes deal knockback when the gun is off cooldown, as do his bombs.
  • Ice To Beat You - Projectiles add a slow to enemies, making it easier for Morty to track them, especially since he is slow. This can stack multiple times due to grenade and snake projectile knockback.

Defense Perks

Defense perks are more situational for Morty, particularly against projectile-heavy opponents.

  • School Me Once - Grants a projectile block buff after being knocked back by a projectile. A decent perk for countering characters like Velma, Tom and Jerry, and even other Mortys.
  • Absorb and Go - A decent cooldown perk when playing against ranged enemies.

Utility Perks

  • Tasmanian Trigonometry - Increases base knockback resistance.
  • Coffeezilla - A perk to consider taking often, as Morty’s gun and bombs are core to his kit.
  • Triple Jump - Useful for juggling enemies or achieving skybox kills. However, smart use of the UFO can compensate for the need for Triple Jump.
  • I Dodge, Yo Dodge, We Dodge - Provides a 10% cooldown refund after dodging an attack.

Signature Perks

  • I’m More Than Just a Hammer - When Morty summons his hammer (side attack x3), he spins multiple times, potentially hitting two to three times. This is often used for edge guarding or when obstacles like certain stages or Steven’s platforms can be used for bounces.
  • Oh, That’s Still a Grenade - The explosion radius of Morty’s grenades increases with their cook duration. Grenades thrown by Morty’s allies gain the maximum explosion radius. This perk is generally better as it increases the chance of grenades causing knockback or hitstun.

Experiment with different perk combinations to find the playstyle that best suits you in MultiVersus.

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