Discover the best Velma perks in MultiVersus, including Signature, Offense, and Utility options. Learn how to build Velma for 2v2 and 1v1 matches to support your team effectively.
Velma's perk selection in MultiVersus revolves around enhancing her support capabilities through healing, damage amplification, and evidence generation. The optimal perks depend on the game mode, with different choices for 2v2 and 1v1 scenarios.
Best Velma Perks in MultiVersus
| Best Velma Perks in Multiversus | Description | Slot |
| Knowledge is Power | Velma’s ally receives 7 grey health for a few seconds after picking up evidence. | Signature Perk |
| Painted Target | Your team deals 5% increased damage when hitting enemies that are in hit stun. | Offense Perk |
| Shirt Cannon Sniper | Your team’s projectiles deal 7% increased damage to far away victims. | Offense Perk |
| Retaliation-Ready | Your team grants allies three grey health for 3 seconds after knocking back enemies with projectiles. | Utility Perk |
The core strategy for Velma involves spamming abilities to heal, damage, and generate evidence, while also providing support via grey health. Her light neutral and signature neutral abilities are key for healing and damage spread, allowing her to cast hurtful messages and beams that lock onto enemies. This synergy directly benefits the Painted Target perk by granting damage bonuses when enemies are in hit stun. Velma's ability to move while her harmful words are active also allows her to consistently benefit from the Shirt Cannon Sniper perk by staying in range.
For 2v2 matches, a Utility Perk like Retaliation-Ready is highly recommended. Velma's frequent ranged hits allow her to easily proc the perk's grey health bonus. This complements the Knowledge is Power signature perk, which grants allies 7 grey health upon evidence collection, ensuring Velma's ally is well-protected to focus on damage dealing or defending Velma as she gathers evidence.
In 1v1 situations, Studied is a more viable choice, as Knowledge is Power offers less impact in solo play.
Builds with Team Comps in Mind
Alternative builds can focus on reducing allied cooldowns with perks like Coffezilla and I’ll Take That. This is particularly effective for cooldown-reliant characters such as Bugs Bunny or Tom and Jerry. Velma can easily trigger I’ll Take That by applying weakened status with her beam or freezing enemies with her Toxic Concoction. For teams with Assassin players, the Last Stand perk can enable earlier damage snowballing. The flexibility in perk choices allows for diverse team synergies.
Ultimately, the best Velma perks in MultiVersus are those that benefit both Velma and her partner. Players focusing on 1v1 can opt for a more bruiser-like build while still retaining a hitstun perk for her words and beams.
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