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Useful Wonder Woman Combos in Multiversus
MultiVersus

Useful Wonder Woman Combos in Multiversus

Learn essential Wonder Woman combos in MultiVersus! Discover true combos, juggle techniques, and edge push strategies to dominate your opponents.

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Learn essential Wonder Woman combos in MultiVersus! Discover true combos, juggle techniques, and edge push strategies to dominate your opponents.

Hey there! Ready to dive into some sick combos with Wonder Woman in MultiVersus? She's got a bunch of basic strings that are super reliable because they're 'true combos,' meaning your opponent can't dodge out of them once you start. Let's break down how to string her moves together to keep the pressure on!

  • Side Attack x2 followed by Up Attack
  • Side Attack x2 followed by Down Attack
  • Just hitting Side Attack three times in a row

Then there are some cool aerial maneuvers:

  • Ground to Air: Start with Down Air, then Side Attack, and finish with Up Attack.
  • Juggling: Keep 'em airborne with Up Air twice, then hit 'em with Special Up Air.
  • A simple Nair into Up Air works great.
  • Try Nair, then Down Air, and finish with Side Special.

For pushing enemies off the edge, try this:

  • Side Attack, then Nair (while moving fast), followed by Side Air. You can even use Special Side Air here if you want to turn it into an air combo.

And for keeping enemies up in the air on bigger maps:

  • Special Up Air, then Up Air, then Special Up Air again. This is awesome on maps like Tree Top!

These are just starting points, but they're super effective for getting those hitstun combos going. The best part? Most of Wonder Woman's combos can be mixed and matched, and they work really well together. You can extend combos or set up those satisfying kill moments!

Don't forget, your Neutral Air (Nair) is a fantastic combo starter for almost any of these. If you get comfortable using Nair to land that first hit and get hitstun, definitely weave it into your combos to make them longer and more damaging.

Also, your Special Neutral attack with the whip is a game-changer! You can use it to pull enemies right to you, setting up for a hitstun combo. This is perfect when enemies are trying to keep their distance. Whip 'em in, stun 'em, and then go for your own combo. You can even whip an enemy back and immediately go for a kill combo. For these, using the Whip of Hephaestus for that stronger sweetspot knockback really helps these combo chains connect.

Extended Combos and Kill Combos

Ready to take it to the next level? Here are some extended combos and kill confirms:

  • Side Attack x2, then Down Attack: You can actually repeat this combo! It works best if the enemy's dodge is on cooldown and you position yourself perfectly. Watch out though – on enemies with higher HP, the Down Attack might send them flying away, especially if you charge it too much. If that happens, just whip them back to you!
  • Side Attack x3, Special Neutral, Side Attack x2, Down Attack, Side Attack x2, Up Attack or Special Side: This is a solid extended combo when their dodge is down and they're around 100 HP. It can even get the kill depending on your positioning and if that final Special Side attack lands.
  • Side Attack, Up Attack, Nair, Sair, Sair Special: A smooth string that can rack up damage.
  • Side Attack x3, Special Neutral, Side Attack x2, Down Attack, Side Attack x2, Special Side, Neutral, Charged Special Side: This one is designed to launch them off the platform! If they're above 100 HP, this will likely get them off. Depending on the enemy and their abilities, you might need to confirm the kill with a Nair or Sair.
  • Side Attack, Down, Combo extend or go straight into Up, Special Uair, Uair, Uair (if you have Triple Jump): Your Triple Jump is key here! It lets you secure kills on enemies with much lower HP.

Experiment with these, and don't be afraid to mix them up. Happy comboing!

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