Discover the Technomancer's Flame Leper Legendary Armor Set in Outriders: Worldslayer. Learn about its set bonuses, individual pieces, and powerful mods like Blightfire and Virulent Compound.
The Flame Leper Armor set is a new Legendary set for the Technomancer class in Outriders: Worldslayer. Equipping three pieces of this set grants a powerful bonus: inflicting Toxic on an enemy three times transforms the status into Blightfire, which deals increased damage over time. This debuff is particularly effective against Elites and can be further amplified by bonuses from the Pestilence tree and other mods that enhance the Toxic status.
Flame Leper Legendary Set Bonuses
When three pieces of the Flame Leper set are equipped:
- Inflicting Toxic on an enemy 3 times transforms the status into Blightfire, which deals more damage over time.
Blightfire is an excellent debuff, especially against Elites, as it significantly boosts damage over time. Stacking it with bonuses from the Pestilence tree and other mods that affect the Toxic status can lead to devastating results.
Flame Leper Armor Pieces and Mods
Veil of the Flame Leper (Headgear)
- Focused Discharge (Tier III Blighted Turret): The turret discharges Anomaly beams that deal x damage every 0.3 seconds to up to 5 enemies within a 5-meter radius.
- Radical Therapy (Tier II): Deal 15% more damage against enemies afflicted by Toxic.
- Breath In (Tier III Fixing Wave): Reduces the skill’s Cooldown by 20% and applies Weakness to enemies in a 10-meter radius.
Radical Therapy is a fantastic mod for increasing damage against Toxic-afflicted enemies. Breath In is also highly useful in group play, applying Weakness to foes and allowing allies to deal more damage.
Robes of the Flame Leper (Upper Armor)
- Party Starter (Tier III Fixing Wave): The strength of the skill is increased by 8% for each enemy within the arena, up to 100%.
- Spare Mag (Tier I Blighted Rounds): The skill is effective for one additional magazine before triggering the Cooldown.
- Alchemical Mastery (Tier III Blighted Rounds): While the skill is active, receive a Weapon Damage or Anomaly Power bonus equal to 30% of your Status Power, based on whichever is higher.
Spare Mag is a consistently useful mod for any Technomancer utilizing Toxic. Alchemical Mastery can significantly boost damage output if you have invested in increasing your Status Power.
Waistcloth of the Flame Leper (Lower Armor)
- Virulent Compound (Tier III): Deal 15% more damage to Elites afflicted by Toxic or Blightfire. Afflicted Elites explode when killed, dealing x damage and spreading the status to other enemies within a 5-meter radius.
- Cleansing Wind (Tier I Fixing Wave): Activating the skill removes negative status effects from you and your allies and grants 3 seconds of Immunity.
- Face Melter (Tier I Blighted Turret): The turret reduces the Resistance of each enemy it hits by 30%. Effect lasts for 5 seconds.
Virulent Compound is an excellent mod for crowd control, and Face Melter allows your turret to reduce enemy resistances, creating a potent chain reaction.
Gauntlets of the Flame Leper (Gloves)
- License to Heal (Tier III Fixing Wave): Activating this skill grants a 10% Weapon Damage bonus and 4 seconds of infinite ammo.
- Rapid Reaction (Tier I Blighted Rounds): Reduces the skill’s Cooldown by 50%.
- Toxic Lead (Tier II): Killing shots on enemies afflicted with Toxic replenish 40% of your ammo in your magazine.
License to Heal is a useful mod for support-focused Technomancers, adding damage to a skill typically used for healing. The other two mods on the gloves are focused on extending the uptime of Blighted Rounds.
Boots of the Flame Leper (Boots)
- Bad Medicine (Tier III Fixing Wave): Overhealed players inflict Toxic and deal x damage for every percent of Overheal in a 10-meter radius.
- Toxic Piercer (Tier II): The effectiveness of Toxic is increased by 10%, with the bonus equal to 100% of your Resistance Piercing.
- Aura of Force (Tier II): Critical shots grant x Anomaly Power to you and your allies for 5 seconds.
Bad Medicine is a great mod for enabling other party members to inflict Toxic. Toxic Piercer further enhances the effectiveness of Toxic in general.
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