List of Outriders: Worldslayer weapon and armor mods, including sources like Eveningstar, Charred Lance, and The Messenger.
Weapon Mods:
- Deathronome: When 2 equipped skills are on cooldown, gain Firepower bonus. Otherwise, gain Anomaly Power bonus. Source: Eveningstar.
- Death Ray: Aiming down sights forms an Anomaly beam that deals damage every 0.3 seconds when in contact with an enemy. Source: Charred Lance.
- Dimensional Rockets: Critical shots fire 4 rockets at the closest enemies, dealing damage. Two seconds cooldown. Source: The Messenger.
- Essence Extractor: Successful shots on enemies afflicted by any status restore 50% of your max health. Each active status multiplies healing. Three-second cooldown. Source: Lumberjack.
- Firestorm: Successful shots summon a homing firestorm that deals damage and inflicts burn over 8 seconds. Radius increases with successful shots on the target. Source: Sunfall.
- Fleshrender: Successful shots create spikes under the enemy that deals 50% of total Firepower as damage over two seconds. Two seconds cooldown. Source: Unknown (seen as third slot mods on apocalypse gear).
- Lock and Load: Using your melee skill charges your weapon with an Anomaly shockwave that pierces cover (press the cover button to crouch behind walls or objects) and deals damage. .
- Mage’s Rage: Critical shots grant a 10% Anomaly Power bonus for 15 seconds, stacking up to four times. Source: Final Penance.
- Nikola’s Revenge: Shots link up to 5 enemies within an 8-meter radius, dealing damage over 2 seconds to each as long as the initial target is alive. Source: Thunderclap.
- Noxious Spawn: Successful shots spawn three Anomaly projectiles that move towards the enemy with the highest health, dealing damage and applying Toxic to the target and enemies within a 1-meter range. Source: Emerald Chaos.
- Omen: Shots launch a cover-piercing Anomaly projectile that inflicts bleed. It deals damage and applies a status effect that increases damage received by 10% for 3 seconds. Four-second cooldown. Source: Mythos.
- Pain Sphere: 30% of critical damage is spread to enemies within 6-meter radius as an Anomaly blast. 4 seconds cooldown. .
- Relativity Theorem: Critical shots reduce 1 random skill cooldown by 10%. 2 seconds cooldown. Source: Decadence.
- Sanctuary: Successful shots generate a short protective sphere that reduces incoming Weapon Damage by up to 30% and Anomaly Power by up to 30%. Source: Phalanx.
- Slashing Twister: Successful shots create a tornado that lasts 8 seconds and deals damage every 0.5 seconds. The affect gets larger over time. 6 seconds cooldown. Source: Vortex.
- Stigmatized: Successful shots inflict Toxic and mark the target for 5 seconds. Killing a marked enemy causes them to explode, dealing X damage in a 7 meter radius and marks enemies caught in the explosion for 5 seconds. Source: Deathscape.
- Target Rich Environment: Critical shots ricochet to 5 enemies within a 12-meter radius. Ricochet deals 30% of the initial shot’s damage. Three seconds cooldown. Source: Corrupter.
- Telefrag: Killing an enemy with a critical shot teleports you to the target’s location, dealing damage and applying slow to enemies within a 5-meter radius for 2 seconds. One-second cooldown. Source: Spiritbreaker.
- Till Death Do Us Part: Successful shots connect you to an enemy, healing you and dealing damage to an enemy every 0.5 second. The effect lasts 4 seconds. 4 seconds cooldown. Source: Boulderlings.
- Violent Eruption: Shots create a volcanic explosion, dealing up to x damage within a 6-meter radius. 5 second cooldown. Source: Hellborne.
Armor Mods:
- Charged up: Aiming down sights charges your weapon with kinetic energy over time up to 2 times. Firing releases the stored energy, increasing the damage of that shot by up to x damage. The bonus is lost when you stop ADS. Source: Deadeye’s Skull.
- Collateral Damage: Critical shots from Sniper Weapons deal 15% of their damage within a 3-meter radius. Source: Deadeye’s Waistcoat.
- Concussive Force: Your melee skill deals 25% more damage in a 100% bigger range. Source: Concussion Dev set or the third slot for universal.
- Crazed Gunman: Critical shots with Sidearms stack a 10% critical damage bonus up to 5 stacks. The bonus is lost upon swapping weapons or missing a shot. .
- Danger Close: Grants a 6% Anomaly Power bonus for each enemy in Close Range. Stacks up to 4 times. Source: The Shackled.
- Dead Clock: Receive an 8% weapon damage bonus for every skill that is on cooldown. Source: Defiled Visage.
- Headbanger: Critical shots from Sniper Weapons deal 10% more damage. Each critical shot stacks a 60% damage bonus up to 100%. The bonus is applied to the next non-critical shot, but lost when missing a shot. Source: Deadeye’s Cloak.
- High Stakes: Rolling after 4 successful shots with your sidearm grants a 100% critical chance bonus for 3 seconds. Source: Trigger Twitch Helm.
- Magma Shelter: Your melee skill creates an explosion, dealing damage based on bonus firepower within a 2-meter radius. If enough space is available, it creates a cover made of magma. Source: Helmet of Maxwell’s Demon.
- Quick Iron: After every 3 critical shots with sidearms you can instantly reload your clip. Bonus is lost upon switching weapons or if the sidearm was reloaded before activating the bonus. Source: Trigger Twitch’s Trousers.
- Self-medication: Increase you. .
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