Complete walkthrough for Painkiller Part 26, guiding you through the train station and abandoned factory levels. Includes secrets, tips, and strategies for defeating enemies.
You'll need to fight off three or four waves of soldiers before the final, taller bunch appears and starts chucking smoke grenades around. These guys are easy to take out singly, after which the doors will reopen.
Go back out into the main room and turn left again. Head into the second long room, behind the downward stairs, and take out the commandos on the floor and ledges with stakes. Collect the ammo and leave.
Turn right outside and go around the curved hallway into a third anteroom. This place can be easily cleared out with a few shotgun / freezer combos, and there is plenty more ammo and even some armour to be had.
[SECRET 3] Once the minions are all gone, look under the escalators for ammo boxes, and check the very back of the train on the right for a secret area containing two holy items. To reach the secret area in the ceiling, jump from the corner of the counter and onto the vending machine. You can make an awkward, twisty jump from here onto that broken beam, then jump up to the top level for the holy item.
V1.10 CONTRIBUTION:
Andrew <[email protected]> offers an alternative method for reaching the secret area in the ceiling:
- Shoot the vending machine with the Painkiller twice (primary fire mode) and pick up the coins. The machine is now moveable. Push the vending machine out to the front of the broken beam and turn it around, so that the top of the machine is like a ramp to the beam.
- Move the two leaning tables. Place one right in front of the vending machine on its edge. Place the other table in front of the first one but upright (or completely inverted).
- Quicksave.
- Jump onto the first table top (or base if inverted).
- Jump from here to the top edge of the leaning table.
- Jump from here to the top of the vending machine. Stop immediately to let the machine stop rocking.
- Then jump up to the beam.
Head outside to the long-awaited checkpoint.
[CHECKPOINT 4]
This is some sort of departure lounge. Work your way around with the electrodriver or the chaingun, making sure to pick up the mega ammo pack in the tiny room in the back corner.
[SECRET 4] Once the minions are all gone, look under the escalators for ammo boxes, and check the very back of the train on the right for a secret area containing two holy items. You probably also want that super-health pickup on the ledge the maso commando was standing on. Shoot one of the nearby light fittings free of its supports and it should clatter to the floor. Kick it around on the floor until one of its ends is pressing against the base of the pillar on the right holding the ledge up. Quick-jump the other end of it off the ground (like you did with the first secret area in the Town) and it should let you reach the ledge when it gets to ninety degrees.
There's a checkpoint awaiting your attention in the surrounding corridor.
[CHECKPOINT 5]
This tight room full of commandos and soldiers can be cleared out with rockets and grenades. Check the back room for more commandos, then go around into the dark hallway, clearing away the last of the monsters to reveal the exit.
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TAROT CARD: Soul Catcher (Silver)
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3.13 - LEVEL 3/2 ABANDONED FACTORY
This level, impressive though it is, seems to go on forever. The tarot card condition sounds easy, but it's surprisingly hard. Many a time (twice) I've jumped into the exit, prepared to swear that I'd reached at least 30, only to be told that I'd failed. This is apparently to do with not having updated from Version 1.0 to Version 1.5.
For this reason it's best to use the soul-based silver cards, in order to give yourself an advantage from the start. With so many monsters in one level you'd think it would be impossible to fail this one, but it's definitely not.
The secret areas are also pretty fiendish, and in v1.0 of this guide I could only properly find two secret areas and one holy item, which was absolutely pathetic. I've got them all now though, after a very long and headache inducing session in the Factory.
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MONSTERS (361): MASO COMMANDO, SADO COMMANDO, SKELETON SOLDIER
GOLD: 784
ARMOUR: 5
HOLY ITEMS: 4
AMMO: 93
OBJECTS: 157
SECRET AREAS: 6
TAROT CARD CONDITION: KILL AT LEAST 30 ENEMIES IN DEMON MORPH MODE
RECOMMENDED CARD SELECTION:
SILVER: Dark Soul / Soul Catcher
GOLD: Dexterity / Fury / Time Bonus
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V1.10 CONTRIBUTION:
vic rabb <[email protected]> notes that for game version 1.0, players must kill 30 enemies in one demon morph, but for version 1.5, this requirement is different.
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