Complete walkthrough for Part 20 of Portal: Revolution, covering Bamboo Maze (053) and Can't Get There From Here (054) levels. Save all 50 Lemmings!
Walkthrough
- 1Initial Section: Detonate a blocker precisely when a weasel is over the fourth rivet to the right of the switch while it walks left. This allows a single Lemming to pass through a temporarily open wall and activate a speed machine.
- 2Weasel Management: Use a previously dug hole to make the weasel fall through a tunnel instead of triggering a laser. This permanently opens a long wall at the top.
- 3Escaping Blockers: Bomb another blocker at the top to allow Lemmings to escape. For Lemmings moving between portals, have them build up and then bash through a wall. Nuke any remaining blockers.
- 4053. Bamboo Maze: Save 48 out of 50 Lemmings within 5:00.
- 5Let one Lemming go past the '03' counter and set up a blocker on the metal floor.
- 6The lone Lemming needs to dig twice, then bash left four times to get outside the maze.
- 7Dig again upon hitting the ground, then bash right through a wall.
- 8Dig once more, then let the Lemming walk to turn a switch, which opens an important door.
- 9Turn the level to see the Lemming exit a portal on the left. Let him walk left, then dig twice.
- 10Dig again below, to the right of the previous hole and left of a thin door.
- 11Have the Lemming bash left into the door, then dig down near the right wall of the chamber with the '02' counter.
- 12Make this Lemming a climber to scale the wall and return to the previous floor, enabling him to reach the exit.
- 13This Lemming will walk left, making the counter tick to '01', then pass back through, shutting the door on '00' and leaving him in the switch room.
- 14Turning the switch drops the floor at the start, freeing a blocker, and opens the thin door to the balloon.
- 15Have the lone Lemming climb to the balloon.
- 16For the remaining Lemmings, have one dig them out of their chamber. They will then follow the path of the first Lemming to the exit. Speed up the process.
- 17054. Can't Get There From Here: Save 49 out of 50 Lemmings within 6:00.
- 18Lemmings start on a large T-shaped landmass. Dig in the middle and make the digger a climber.
- 19Make the next Lemming to fall into the hole a climber that goes left. Ignore him briefly.
- 20Wait for the first digger to get low enough for others to bash left onto a steel overhang. Have the digger build, run into the wall, and turn left. Raise the release rate to 99.
- 21Focus on the other climber near a steel wall. When over it, have him dig. The other Lemming will climb out of this hole.
- 22When the second Lemming goes up the next steel wall, falls, and turns right, have him dig.
- 23The first climber should reach the bottom; have him bash left.
- 24The Lemming digging facing right should finish his hole as the basher comes through. Make him bash right into the steel.
- 25When the first climber heads up the wall towards the balloon area, prepare the bomber. Start his timer when he reaches the large landmass.
Tips
- Precise timing of blocker detonation is crucial for Lemming passage.
- Utilize digging and bashing skills effectively to create paths and trigger switches.
- The switch in Bamboo Maze is vital for opening the path to the balloon and freeing other Lemmings.
- In Can't Get There From Here, managing multiple climbers and diggers simultaneously requires attention to detail and quick actions.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content