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Part 7
Portal: Revolution

Part 7

Complete walkthrough for Part 7 of Portal: Revolution, covering levels 006 through 011, including 'Just Mine', 'Just Bash', 'Just Dig', 'Water Lemmings', 'Block and Bomb', and 'Bash and Mine'.

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Complete walkthrough for Part 7 of Portal: Revolution, covering levels 006 through 011, including 'Just Mine', 'Just Bash', 'Just Dig', 'Water Lemmings', 'Block and Bomb', and 'Bash and Mine'.

This section covers levels 006 through 011 of Portal: Revolution, introducing new mechanics and offering straightforward solutions.

Level 006: Just Mine

Objective: Save 10 out of 20 Lemmings within 5:00.

This level is exceptionally easy. Use miners to dig downwards through the floor, following the provided arrows.

Note on Arrows: Arrows in walls or floors indicate the only direction a Lemming can dig or bash through. For example, left-pointing arrows mean you can only dig left.

Level 007: Just Bash

Objective: Save 10 out of 10 Lemmings within 5:00.

Another simple level. Lemmings walk left by default. Use the basher skill to make them break through walls to safety. Some Lemmings may turn back, but they will eventually head towards the exit. All 10 Lemmings must be saved.

Level 008: Just Dig

Objective: Save 10 out of 20 Lemmings within 5:00.

The last of the very easy levels. Similar to 'Just Bomb', be careful not to dig one hole directly below another, as this can cause Lemmings to fall too far and splatter. Lemmings cannot dig through steel.

Level 009: Introducing - Water Lemmings

Objective: Save 10 out of 20 Lemmings within 5:00.

These are Water Lemmings, distinguished by their white bodies. They can walk on water. The level features switches that fill tanks with water when a Lemming walks into them, which is necessary to reach the exit balloon. Lemmings walk in both directions. Use blockers to guide them to ledges with switches. Once the water level rises, Lemmings can reach the exit. After all walking Lemmings have escaped, use the Nuke button to clear remaining blockers.

Level 010: Block and Bomb

Objective: Save 10 out of 20 Lemmings within 10:00.

This level requires attention to both sides of the screen. Use blockers on the left and right sides, not at the very edges. Detonate these blockers and let Lemmings fall into the holes. Create new blockers for these Lemmings. Turn subsequent Lemmings into walking bombers. One bomber creates a hole, and another drops into it to create a second hole, allowing Lemmings to reach the hot-air balloon safely. Walking bombers are faster than blockers for this task.

Level 011: Bash and Mine

Objective: Save 10 out of 20 Lemmings within 10:00.

This level is significantly easier than the previous one. Pressure is reduced as Lemmings are Water Lemmings and can traverse water. The most direct route involves bashing right twice, then mining down towards the hot-air balloon.

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