Navigate Part 6 of the Portal: Revolution walkthrough. Learn how to overcome challenges, save your Lemmings, and master each level with our expert guide.
Alright, let's dive into Part 6 of our Portal: Revolution adventure! This section of the guide is going to cover a bunch of levels, and we'll break down exactly what you need to do to get those little guys to safety. Don't worry, we'll take it step-by-step.
Before we jump into the levels themselves, it's worth noting that Level 058, 'The High Dive,' is apparently unplayable due to a glitch. The game just shuts down when you try to load it, and even a patch doesn't fix it. The good news is that because you unlock two levels for every one you beat, you can totally skip this one and still complete everything else. Phew!
Now, you'll notice that next to each level name, there's a little statistical box. This is super handy! It tells you three key things:
- The total number of Lemmings in the level.
- How many you actually need to save to beat it.
- The time limit you have to complete the stage.
This box usually looks something like this:
000. Name of Level | X# Lemmings | Save Y# | Z:00 |
Where 'X#' is the total Lemmings, 'Y#' is the number you need to save, and 'Z' is the time in minutes. These time limits are usually nice, round numbers, so you won't have to stress about seconds.
With that explained, let's get on with the walkthrough!
FIRST GROUP
001. Just Climb
Stats: 10 Lemmings | Save 1 | 5:00
This is your very first tutorial level, and it's located in the yellow dot at the top of the first group of levels. It's super easy, designed to get you used to the basic mechanics. Your goal, as always, is to get a certain number of Lemmings to the hot-air balloon destination.
In this level, you only need to save one Lemming. To your left, you'll see your inventory and the 10 'climber' Lemmings. Just click on one of them, and he'll start climbing the wall. He'll keep going until he reaches the exit. Once you've got that one Lemming saved, you can either choose to make all of them climb (you have enough climbers, and it's always good to save everyone!) or, if you're feeling a bit mischievous, you can use the Nuke button at the bottom of the toolbar to blow them up. Explosions are cool, right?
Pro Tip: To get a better view of your Lemmings' progress, hold down the right mouse button and drag to spin the level around. It helps you keep track of everyone.
Beating this first tutorial level is a breeze. You've got this!
002. Just Float
Stats: 10 Lemmings | Save 1 | 5:00
Just like the last stage, you only need to save one Lemming here. They're really easing you into the game before things get tricky. You've got 10 'floaters' available in your toolbar on the left.
Floaters are essential for preventing Lemmings from meeting a messy end when they fall from high places. If you watch the Lemmings fall from the high ledges without any help, you'll see them go KERSPLAT! But equip them with a floater, and they'll gracefully land with a cute martini umbrella. Pretty neat!
Your task is to apply this knowledge to the wandering Lemmings and get that one to safety. Easy peasy!
003. Just Bomb
Stats: 20 Lemmings | Save 10 | 5:00
Another straightforward level. Your Lemmings are contained, so they won't wander into immediate danger. The main thing to watch out for here is to avoid bombing one hole directly over another. If you do that, you'll create a massive drop that will cause Lemmings to splat when they fall. Just be mindful of that, and you'll do great!
SECOND GROUP
004. Just Block
Stats: 30 Lemmings | Save 15 | 5:00
When the Lemmings emerge from the hatch, you'll notice they alternate between walking left and right. To guide them all to the hot-air balloon, you'll need to strategically place blockers on both sides of the level.
Let's break down the level's layout: it has three long ledges in the middle, with six smaller platforms flanking them. To get as many Lemmings as possible to safety, place one blocker on each of those six smaller platforms. This should direct about 24 Lemmings to the exit, which is more than enough since you only need to save 15. Perfect!
005. Just Build
Stats: 20 Lemmings | Save 10 | 5:00
As your Lemmings make their way through this level, they'll encounter two pits. If they fall in, they won't be able to get out. Your job is to use the 'builders' from your toolkit to construct a way out of these holes for them. Just select the builder tool and use it to create a bridge or ramp over the pits.
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