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Part 26
Portal: Revolution

Part 26

Complete walkthrough for Part 26 of Portal: Revolution, guiding you through complex bridge building, weasel trapping, and Lemming management to save all 15.

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Complete walkthrough for Part 26 of Portal: Revolution, guiding you through complex bridge building, weasel trapping, and Lemming management to save all 15.

Walkthrough
  1. 1
    Build two bridges: one leading up to the steel ledge above, and another to access the ground-level corridor leading to the bottom weasel chamber. Ensure at least one Lemming is on the bottom level and two on the top.
  2. 2
    Guide the Lemming on the bottom level into the chamber. Have him climb the first bridge to escape the weasel's former territory.
  3. 3
    To trap the weasel, dig a hole for it to fall into while ensuring your Lemming stays above it. Build as necessary to keep the Lemming safe.
  4. 4
    Ensure the weasel is walking toward the balloon before dropping into its territory. If it approaches you, build from the top of the steel wall until it moves away.
  5. 5
    Once the weasel is ahead, dig a hole and build to make it turn left. Have it climb out of the hole to the left, then build into the wall to prevent it from returning. Build over the dug hole once the weasel has fallen in.
  6. 6
    For the Lemmings on the upper level, have one climb to the middle weasel chamber and another build up to the wall from the center division of the steel ground. This will require two bridges.
  7. 7
    Focus on the climber. As the builder starts the second bridge, the climber will trigger a laser gate, freeing the weasel. The climber can evade it by going up the wall.
  8. 8
    Build to the ledge on the right. The climber will activate a laser detector, opening the initial gate and resetting the counter to 05.
  9. 9
    When the climber returns, have him build left until he hits his head, then turns around. Dig through the first bridge to make him a floater, allowing him to reach the ground safely and head to the exit.
  10. 10
    Guide one or two Lemmings between the bottom and middle levels to the top weasel chamber. Repeat the steps from the previous paragraph for this new group.
  11. 11
    After repeating, Lemmings will traverse a long stretch. The counter at the first gate will fluctuate. Dig through the bridge leading to the second floor so Lemmings head right via the bottom corridors. Build one last bridge to the right, leading into the bottom weasel chamber. All Lemmings should now be safe.

Level Specifics:

Level Name: Where's Carol Vorderlem?

Lemmings: 10

Save: 4

Time Limit: 20:00

Tips:

  • Before starting, set the release rate to approximately 40 (between 38-42).
  • Place two blockers at the beginning, allowing three Lemmings to pass on either side.
  • Make the first Lemming in each of the two single-file lines a floater. Have one walk to the exit and the other build over the anti-gravity field to the wall.
  • The floater in the pit needs to build two bridges opposite the gravity reversing pad for other Lemmings to land on.
  • For the two Lemmings between the blockers, have the back one mine into the chamber with the counter reading 03. Upon touching the laser gate, turn him into a blocker and detonate him.
  • The other Lemming needs to mine into the chamber with the laser detector and counter reading 01. The tunnel to the

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