Detailed walkthrough for Part 28 of Portal: Revolution, covering levels 069 'Going in all directions' and 070 'Rocket Science'. Learn how to save Lemmings and overcome obstacles.
Walkthrough
- 1Level 069: Going in all directions
- Set release rate to 45.
- 2First Lemming: Climber/Floater.
- 3Second Lemming: Climber.
- 4Third Lemming: Blocker (placed on the thick part of the ledge, far right).
- 5Allow Lemmings to walk.
- 6If the Climber/Floater falls, it's intended; it will activate a switch opening a tall skinny door.
- 7The Climber builds over pits and up a steel wall.
- 8The Climber/Floater builds to a switch on a long thin ledge, filling a pool before the tall skinny door.
- 9Concentrate on the Water Climber/Floater at the bottom.
- 10Near the right end of the pool, start building.
- 11The upper Climber scales the wall and drops down. Bomb him after about a second while he's on the thin bombable ground between steel bars to create a hole.
- 12Ensure the bridges built by the Lemming in the pool align with this hole for an escape route.
- 13Return to the beginning and bomb the blocker.
- 14Place another blocker to redirect Lemmings towards the exit balloon.
- 15Raise release rate to 99 for safe passage.
- 16Watch the Climber/Floater walk left to the balloon, then bash through the wall just before it to save him.
- 17Nuke any remaining Lemmings.
- 18Level 070: Rocket Science.
- Release rate is fixed at 99.
- 19Lemmings fall into a hole; the last one might be lost as the gate closes.
- 20Have one Lemming bash through the small wall to the right, and another to the left.
- 21When Lemmings head right, make the last one a blocker.
- 22Build a bridge as soon as the Lemming reaches open air to prevent falling. Have him go up to the ledge above.
- 23Build a bridge starting about three rivets left of the laser detector to avoid activating it.
- 24If the Lemming falls into the pool, build an unbroken bridge all the way up to the wall above the X-shaped steel blocks (requires four builders).
- 25After the first bridge, blow up the blocker at the beginning to send more Lemmings.
- 26When the bridge meets the wall, start bashing through it.
- 27Use the remaining basher to go through the last wall to reach the balloon.
- 28Note on Basher Use: If the initial basher is hindered by the blocker in the tunnel, move the blocker away. If two bashers are needed for the first tunnel, use a blocker at the exit balloon, blow him up, and build a small bridge to cover the hole.
Tips
- For Level 069, precise timing and placement of the blocker are crucial to prevent Lemmings from falling through the ledge.
- For Level 070, avoid the laser detector at all costs. Building the bridge correctly is key to reaching the exit.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content