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Part 33
Portal: Revolution

Part 33

Detailed walkthrough for Part 33 of Portal: Revolution, covering Lemmings be thy name, 'Tanks' a Lot, Two Laps Finale, and The Diving Board levels. Save all your Lemmings!

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Detailed walkthrough for Part 33 of Portal: Revolution, covering Lemmings be thy name, 'Tanks' a Lot, Two Laps Finale, and The Diving Board levels. Save all your Lemmings!

This section covers parts of the Lemmings Revolution walkthrough, specifically focusing on levels 085, 086, 087, and 088.

Walkthrough
  1. 1
    Part 33 - Lemming be thy name... (60 Lemmings, save 51, 5:00)
    1. Lower release rate to 30. Make the first two Lemmings a climber and a floater.
  2. 2
    Have them climb the wall with arrows pointing left and head up the hill.
  3. 3
    At the top, have both mine, clicking the front one first.
  4. 4
    They will drop to the left of the portal ledge. Have the frontman block before they fall off.
  5. 5
    The other climber/floater turns the switch, opening the door ahead.
  6. 6
    Ensure the blocker stays in place until all Lemmings are safe, as some may go left through the portal.
  • Part 33 - 'Tanks' a Lot (76 Lemmings, save 76, 4:00)
    1. A regular Lemming walks right towards a switch that alters the spiked log's course. Build to the thick part between the chamber and switch and bash through it to stop the Lemming.
    2. At the top of the natural staircase, have the Lemming build two bridges, making him a climber/floater during construction. Mine to cut the second bridge short.
    3. He will climb the wall and pass the laser gate, raising the water level. Build to make him hit his head and turn around to avoid him falling in.
    4. When he floats down to the steel ledge and walks back onto his bridge, build left to bring him to safety.
  • Part 33 - Two Laps Finale (50 Lemmings, save 50, 6:15)
    1. Lower the release rate to 1. Make the first Lemming a floater, and the second a blocker near the right edge before the drop.
    2. Have the floater build right to a thin ledge, then hit the metal door and turn around.
    3. Starting from the fourth plank left of the metal door, build five bridges to the left, extending them as the Lemming walks.
    4. The builder turns around. When he faces left, have him mine through his long bridge above the single one below. He will enter the portal on the left.
    5. Watch him exit and descend stairs. As he nears the bottom, build 3-4 bridges up to the left to reach the balloon.
    6. Return to the blocker. Bomb him. As his 5-second timer starts, rapidly click the builder icon on the right side of the blocker.
    7. In the brief window between the timer showing '1' and him exploding, make the blocker build a bridge. This is how you save all Lemmings.
  • Part 33 - The Diving Board (100 Lemmings)
    1. (Instructions for this level were cut off in the source text.)
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