Complete Part 27 of Portal: Revolution, including strategies for saving 99 Lemmings and 46 Lemmings, and using the super-speed device.
Walkthrough
- 1From the ridge over the mined tunnel, bash to cut off the path to the "01" room. Both Lemmings will enter "02", and the gate will close.
- 2Focus on the floater in the deep pit. Make him a climber. When he reaches the second wall with arrows pointing right, bash through it to free two walkers.
- 3The walkers drop into the pit. Have one mine the bridge holding back the anti-gravity field.
- 4The non-floaters should reach their destination without issue, jumping into the balloon to victory, avoiding the ceiling gravity vortex.
- 5This saves four Lemmings. Nuke the rest with the toolbar button.
Level 067: Use the Force Lem...
- Lower the release rate to 1.
- Make the first two Lemmings out of the hatch floaters. They will walk off the sides of the staircases.
- The next two Lemmings need to dig to the right and left of the metal gates at the pool's edge. This creates a safe fall area and buys time for the floaters.
- Make the floater walking left a climber. He will turn a switch that closes the gates by the poolside.
- Have the floater walking right build a single staircase up to the switch directly above the previous one. This opens two horizontal floors for other Lemmings to fall onto.
- Focus on the climber. He will scale the wall and float down. When he turns the lever, two floors open to the right.
- Have the climber/floater build a single bridge from the edge to the 8-shaped area where the balloon is, just before falling to his death.
- Quickly return to the Lemmings who fell through the floor and are walking left.
- At a release rate of 1, select blockers and place your cursor to their left. Click until the frontman becomes a blocker. Do not let any Lemmings pass this blocker.
- The rest will turn around and head to the figure-8 area with the balloon. They will walk up stairs, across the bridge, and hit a wall.
- Raise the release rate to 99 and speed up the level until 99 Lemmings are in the balloon.
Level 068: Scale that wall....
- Lower the release rate to 1.
- Wait for the second Lemming. When under the bottom of the two portals, make him a blocker.
- Have the Lemming in front build to the steel wall ahead when at the edge of the pool.
- As the Water Lemming backtracks, make him build up to the portal so he enters from the right and exits the left.
- Have him build to the small steel block when he exits the portal and falls to the ledge. This turns him around and activates a lever, opening the large steel door to the left of the entrance.
- Go to that entrance and place a blocker near it, allowing two Lemmings past.
- When the frontman of the two touches the anti-gravity field and walks on the ceiling, make him a blocker. The other will head towards a plummet.
- Near the edge of the ceiling, build to the right to reach a switch that opens the gate above.
- Make the very first Water Lemming (who is still moving back and forth) a climber + floater.
- He will walk to his first bridge, climb the steel wall, and then build to the switch on the floating metal platform below.
- This activates a device to the right that gives temporary super-speed.
- Use this super-speed gadget to get up the wall before the weasel knocks you off. Bash while building to save time.
- The next part requires luck and timing. The Lemming may enter the super-speed device and make it up the wall.
Tips
- Lowering the release rate to 1 at the start of levels can help manage Lemmings and plan actions.
- Careful placement of blockers is crucial to prevent Lemmings from going the wrong way or falling to their deaths.
- Utilize special abilities like climbing and floating strategically to activate switches and build bridges.
- The super-speed device in Level 068 is essential for traversing difficult sections quickly.
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