Learn how to defeat Mrs. Zurkon in Ratchet & Clank (2016), including dodging attacks and using the right weapons. Find Gold Bolts after the fight.
Walkthrough
- 1Mrs. Zurkon is a large target, making her easy to hit, but her attacks are powerful.
- 2Plasma Shot: This is her primary attack. She charges her arm and fires a projectile that tracks you. Dodge by moving to the side.
- 3Mr. Zurkon: She will continuously summon these smaller robots to assist her. Prioritize eliminating them quickly to prevent screen clutter and maintain focus on dodging Mrs. Zurkon's Plasma Shot.
- 4Shield Shot: When she takes significant damage, she deploys a shield. This shield protects her and can also be fired at you. It is large but travels in a straight line, making it easy to dodge.
- 5Robot Scream: If you get too close, she will emit a scream that deals minor damage. Avoid staying in close proximity to her.
Tips
- Keep the Mr. Zurkon weapon (a summonable ally) active to contribute damage and help deal with her summoned Mr. Zurkons.
- When Mrs. Zurkon activates her shield, use the Warmonger or Predator Launcher to destroy it quickly.
- The Groovitron can be used to temporarily halt her attacks and damage her, allowing you to get close with the Pyrocitor.
- If you run out of ammunition, return to the area near the elevator where you began the fight; the Gadgetron Vendor is located there to restock and heal.
- Gold Bolt 1: Go to the right of Cora to find a room with a button that deactivates a force field, revealing a Gold Bolt.
- Gold Bolt 2: Go to the left of Cora to find a Trespasser Door. The rings need to be set as follows: 1st Ring: Off, 2nd Ring: 8 o'clock, 3rd Ring: 4 and 7 and 12 o'clock. You will need to Jetpack across to reach another Gold Bolt.
- Cutscene (a non-interactive cinematic the game plays automatically): Go to Cora's location and interact with another Trespasser Door. The rings need to be set as follows: 1st Ring: 2 and 10 o'clock, 2nd Ring: 1 o'clock, 3rd Ring: 11 o'clock, 4th Ring: 9 o'clock. Completing this door triggers a cutscene.
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