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Hand Guns
Remnant: From the Ashes

Hand Guns

Explore all hand guns in Remnant: From the Ashes. Discover stats, crafting requirements, locations, and unique mods for weapons like the Hunting Pistol, Defiler, and more.

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Explore all hand guns in Remnant: From the Ashes. Discover stats, crafting requirements, locations, and unique mods for weapons like the Hunting Pistol, Defiler, and more.

Hand guns in Remnant: From the Ashes serve as crucial secondary weapons, useful when your primary weapon runs dry or as powerful primary weapons themselves. With upgrades, mods, and special crafting, hand guns can become incredibly potent.

The following stats are used to describe each weapon:

  • Damage: Base damage per hit.
  • RPS: Rounds Per Second.
  • Magazine: Rounds before reload.
  • Accuracy: How precisely shots land.
  • Ideal Range: Range for maximum damage.
  • Max Ammo: Maximum rounds carried.
  • Crit Chance: Percentage chance for a critical hit.

Craftable Hand Guns

Curse of the Jungle God

Crafted by McCabe at Ward 13. Requires Tentacle Pod, 7 Lumenite Crystal, and 650 Scrap. Comes with the non-removable Tentacle Shot mod.

StatValue
Damage25 (75 max at +10)
RPS4
Magazine18
AccuracyHigh
Ideal Range18m
Max Ammo72
Crit Chance10%

Defiler

Crafted by McCabe at Ward 13. Requires Thermal Geode, 7 Lumenite Crystal, and 650 Scrap. Fires a tight group of high-velocity particles with the non-removable Radioactive Volley mod.

StatValue
Damage52 (156 max at +10)
RPS2
Magazine6
AccuracyHigh
Ideal Range13m
Max Ammo36
Crit Chance5%

Hive Cannon

Crafted by McCabe at Ward 13. Requires Hivestone, 7 Lumenite Crystal, and 650 Scrap. Comes with the non-removable Hive Shot mod.

StatValue
Damage57 (171 max at +10)
RPS1.8
Magazine5
AccuracyMedium-High
Ideal Range16m
Max Ammo25
Crit Chance5%

Pride of the Iskal

Crafted by McCabe at Ward 13 (Swamps of Corsus DLC). Requires Crystalline Plasma, 7 Lumenite Crystal, and 650 Scrap. Includes the non-removable Vampiric mod.

StatValue
Damage11 (33 max at +10)
RPS3.9
Magazine18
AccuracyHigh
Ideal Range20m
Max Ammo90
Crit Chance5%

Spitfire

Crafted by McCabe at Ward 13. Requires Blazing Heart, 7 Lumenite Crystal, and 650 Scrap. Comes with the non-removable Flame Thrower mod.

StatValue
Damage12 (36 max at +10)
RPS9.3
Magazine26
AccuracyMedium-High
Ideal Range15m
Max Ammo156
Crit Chance5%

Found Hand Guns

Hunting Pistol

Found in the hunter's safe house at the end of the Hunter's Hideout random dungeon on Earth. A high-damage, single-shot weapon with long range and high crit chance.

StatValue
Damage105 (315 max at +20)
RPSSingle-shot
Magazine1
AccuracyHigh
Ideal Range22m
Max Ammo19
Crit Chance15%

Machine Pistol

Found in a locked storage room in office Weisskopf's office on Level B1 of Ward Prime (Subject 2923 DLC). Found already upgraded to +10.

StatValue
Damage16 (+10, 24 max at +20)
RPS18
Magazine24
AccuracyHigh
Ideal Range18m
Max Ammo240
Crit Chance5%

Magnum Revolver

Reward for returning the Strange Coin to Ace at Ward 13.

StatValue
Damage65 (195 max at +20)
RPS1.4
Magazine6
AccuracyHigh
Ideal Range18m
Max Ammo30
Crit Chance5%

Repeater Pistol

Starting weapon for all character archetypes. Features a relatively low damage but high rate of fire and magazine capacity.

StatValue
Damage17 (51 max at +20)
RPS7
Magazine15
AccuracyMedium-High
Ideal Range18m
Max Ammo120
Crit Chance5%

Sawed-Off

Purchased from Sebum on Reisum (Subject 2923 DLC). Found already upgraded to +10.

StatValue
Damage250 (375 max at +20)
RPS3.5
Magazine3
AccuracyMedium
Ideal Range5m
Max Ammo21
Crit Chance5%

Submachine Gun

Found in the locked room at the top of the back stairs in Level B2 of Ward 13. High rate of fire, large magazine, and high Max Ammo make it effective against swarms.

StatValue
Damage7 (21 max at +20)
RPS16
Magazine35
AccuracyMedium
Ideal Range13m
Max Ammo245
Crit Chance5%

Twin Shot

Obtained by completing the Creepers Peepers quest (Subject 2923 DLC). Features extreme accuracy.

StatValue
Damage20 (60 max at +10)
RPS4.5
Magazine10
AccuracyVery High
Ideal Range20m
Max Ammo60
Crit Chance10%

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