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Long Guns
Remnant: From the Ashes

Long Guns

Explore the ultimate guide to Long Guns in Remnant: From the Ashes. Discover stats, locations, and strategies for weapons like the Assault Rifle, Beam Rifle, and Crossbow.

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Explore the ultimate guide to Long Guns in Remnant: From the Ashes. Discover stats, locations, and strategies for weapons like the Assault Rifle, Beam Rifle, and Crossbow.

Long guns are the primary weapons in Remnant: From the Ashes, generally offering higher damage and range than handguns. They can be upgraded by Rigs and equipped with mods crafted by McCabe. The following stats are important for understanding weapon performance:

  • Damage: Base damage per hit (and max damage at upgrade level).
  • RPS: Rounds Per Second, indicating the weapon's fire rate.
  • Magazine: The number of rounds before a reload is required.
  • Accuracy: How precisely shots land where aimed.
  • Ideal Range: The distance at which the weapon deals maximum damage.
  • Max Ammo: The total number of rounds the character can carry.
  • Crit Chance: The percentage chance for a hit to be a critical hit.

Alternator (Subject 2923 DLC)
Crafted by McCabe at Ward 13 using Cold Cell, 7 Lumenite Crystal, and 650 Scrap. Comes with the non-removable Incinerator mod.

StatValue
Damage14 (42 max at +10)
RPS9
Magazine32
AccuracyMedium-High
Ideal Range17m
Max Ammo224
Crit Chance5%

Assault Rifle
Found in the Sorrow's Field dungeon on Earth.

StatValue
Damage15 (45 max at +20)
RPS4
Magazine50
AccuracyHigh
Ideal Range15m
Max Ammo200
Crit Chance5%

Beam Rifle
Obtained by surviving the attack at The Lost Gantry. Starts at +5. Fires a continuous beam that increases damage over time, making it excellent for boss fights.

StatValue
Damage30 (60 max at +20)
RPS4
Magazine50
AccuracyHigh
Ideal Range15m
Max Ammo200
Crit Chance5%

Chicago Typewriter
Obtained by defending both Liz's at the Land's End encounter on Earth. A fully automatic submachine gun with a large magazine, trading individual shot damage for high rate of fire.

StatValue
Damage12 (36 max at +20)
RPS8.8
Magazine80
AccuracyMedium-High
Ideal Range15m
Max Ammo320
Crit Chance5%

Coach Gun
Starting Long Gun for the Ex-Cultist archetype. Also purchasable from Rigs at Ward 13. An over-and-under shotgun excelling at medium range, with high damage per shot but a small magazine.

StatValue
Damage102 (306 max at +20)
RPS2.5
Magazine2
AccuracyMedium-High
Ideal Range10m
Max Ammo30
Crit Chance5%

Crossbow
Reward for giving the Guardian's Heart to the Iskal Queen on Corsus. Starts at +8. A slow-firing but powerful weapon with high accuracy and a significant critical hit chance.

StatValue
Damage207 (345 max at +20)
RPSSingle
Magazine1
AccuracyHigh
Ideal Range18m
Max Ammo25
Crit Chance20%

Devastator
Crafted by McCabe at Ward 13 using Unclean Heart, 7 Lumenite Crystal, and 650 Scrap. Fires a volley of five bolts and comes with the non-removable Skewer mod.

StatValue
Damage32 (96 max at +10)
RPSSingle shot
Magazine1
AccuracyHigh
Ideal Range20m
Max Ammo30
Crit Chance10%

Eye of the Storm
Crafted by McCabe using Totem Antler, 7 Lumenite Crystal, and 650 Scrap. A semi-automatic energy rifle firing focused electricity blasts, with the non-removable Static Field Shot mod.

StatValue
Damage65 (195 max at +10)
RPS1.7
Magazine15
AccuracyMedium-High
Ideal Range25m
Max Ammo45
Crit Chance10%

Fusion Rifle (Subject 2923 DLC)
Given by Clementine during the Haarsgard boss fight. Starts at maximum upgrade (+10). Comes with the non-removable Fusion Cannon mod.

StatValue
Damage27 (+10)
RPS2.8
Magazine50
AccuracyHigh
Ideal Range20m
Max Ammo400
Crit Chance5%

Hunting Rifle
Starting Long Gun for the Hunter archetype. Purchasable from Rigs at Ward 13 for 600 Scrap. A lever-action repeater with a 10-round tube magazine. Despite having the lowest damage among starting Long Guns, it is highly effective.

StatValue
Damage18 (54 max at +20)
RPS2.5
Magazine10
AccuracyHigh
Ideal Range25m
Max Ammo100
Crit Chance10%

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