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Weapon Mods
Remnant: From the Ashes

Weapon Mods

Learn about Weapon Mods in Remnant: From the Ashes, including how to craft them from McCabe at Ward 13 and their costs.

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Learn about Weapon Mods in Remnant: From the Ashes, including how to craft them from McCabe at Ward 13 and their costs.

McCabe at Ward 13 is the primary vendor for crafting Weapon Mods. To craft a mod (a community-made modification that changes the game) separately, you will need the specific special material listed for that mod, 5 Lumenite Crystals, and 500 Scrap. Non-removable mods are permanently attached to specific weapons and cannot be crafted separately; you must craft the weapon itself to obtain these mods.

The three Weapon Mods that come with certain Archetypes (Hot Shot, Hunter's Mark, and Mender's Aura) can be purchased directly from McCabe for 750 Scrap each, without requiring special materials.

Walkthrough
  1. 1
    Speak with McCabe at Ward 13 to access her crafting menu.
  2. 2
    If you wish to craft a mod separately, ensure you have the required special material, 5 Lumenite Crystals, and 500 Scrap.
  3. 3
    If you wish to purchase an Archetype-specific mod (Hot Shot, Hunter's Mark, or Mender's Aura), ensure you have 750 Scrap.
  4. 4
    Select the desired weapon mod from McCabe's crafting or purchase list.
  5. 5
    Confirm the crafting or purchase.
Tips
  • Some Weapon Mods are exclusive to the Subject 2923 DLC (downloadable content — extra missions or items released after launch).
  • Powerful enemies are immune to certain banishing or crowd-control effects of some mods.
  • Non-removable mods are permanently attached to specific weapons like Repulsor, Spitfire, and Alternator.

Notable Weapon Mods and their details:

  • Banish (Non-removable for Repulsor): Banishes target for 4 seconds. On return, target takes 1.6x Repulsor's primary damage for 8 seconds. Powerful enemies are not banished but suffer extra damage.
  • Beckon: Summons Wasteland Skull (max 2). Lasts 72 seconds, projectiles deal 144 damage each. Requires Sentinel Shard.
  • Blink Token: Teleports caster forward up to 13 meters. Electrical blast deals 630 Shock Damage in a 3-meter radius. Requires Blink Spear Shard.
  • Blizzard (Subject 2923 DLC): Storm cloud travels up to 30m, raining icicles that deal 30 Frost Damage each and inflict Frostbite. Requires Glacial Scepter.
  • Breath of the Desert: Seven projectiles seek enemies within 20 meters, dealing 90 Radiation damage each. Requires Radioactive Skull.
  • Cold Spear (Subject 2923 DLC): Throw ice spear dealing 172.5 Frost Damage in a 3.5m radius, applying 3 stacks of Frostbite. Direct hit inflicts Frozen status. Requires Jackal's Ivory.
  • Corrosive Aura: Enemies within a 5-meter aura are Corroded (-30% Armor Effectiveness). Aura is centered on and moves with the caster. Lasts 36 seconds.
  • Explosive Shot: Turns weapon into a grenade launcher. Explosive round deals up to 720 Damage within 4 meters. Requires Shrapnel Shard.
  • Fan of Knives (Subject 2923 DLC): Throw 7 knives dealing 69 Damage each and applying Bleeding for 690 Damage over 20 seconds. Requires Silver Fragment.
  • Flame Thrower (Non-removable for Spitfire): Sets targets on fire (Burning status) for 300 Fire Damage over 10 seconds.
  • Flicker Cloak: Shield absorbs up to 100% of caster's Health in Damage. Caster cannot become staggered. Duration 18 seconds. Requires Displacement Crystal.
  • Frozen Mist (Subject 2923 DLC): Projectile deals 34.5 Frost Damage. Frost cloud lasts 17 seconds, applying Frostbite to enemies in a 3m radius. Direct hit applies 3 stacks. Requires Obryk's Bracelet.
  • Fusion Cannon (Non-removable for Fusion Rifle, Subject 2923 DLC): Powerful beam deals 252 Damage per charge, can penetrate enemies. Firing multiple charges increases Damage per charge used (max 1,512).
  • Gravity Core (Non-removable for Particle Accelerator): Core hits for 150 Damage, attracts and traps weak creatures. Explodes after 5 seconds for 1,500 Damage plus 900 Damage per enemy within 5 meters.
  • Hive Shot (Non-removable for Hive Cannon): 2.5-meter cloud of insects deals 28 Corrosion Damage for 12 seconds. Insects can spread.
  • Hot Shot: Rounds deal +15% Fire Damage. 30% chance of setting target on fire for 100 Fire Damage over 10 seconds. Starting mod for Scrapper archetype or purchase from McCabe for 750 Scrap.
  • Howler's Immunity: -25% Damage to caster and allies within 10 meters for 36 seconds. Requires Hound Choker.
  • Hunter's Mark: Outlines enemies within 35 meters, visible to caster and allies. +10% Crit Chance vs. marked enemies. Lasts 30 seconds. Starting mod for Hunter archetype or purchase from McCabe for 750 Scrap.
  • Incinerator (Non-removable for Alternator, Subject 2923 DLC): Launches 11 fireballs, each dealing 17.25 Fire Damage in a 2m radius and inflicting Burning status for 115 Fire Damage over 10 seconds.
  • Iron Sentinel: Summons a turret (max 2) that fires for 36 seconds at 5 rounds per second, 18 Damage per hit.
  • Mantle of Thorns: -35% incoming Melee Damage. Reflects 240% of Melee Damage taken. Reduces stagger. Duration 72 seconds.
  • Mender's Aura: 2.3-meter stationary aura heals 10 Health per second. Lasts 24 seconds. Starting mod for Ex-Cultist archetype or purchase from McCabe for 750 Scrap.
  • Radioactive Volley (Non-removable for Defiler): Six radioactive rounds deal 98 Radiation Damage each. Rounds ricochet.
  • Rattle Weed: Grenade summons a Rattle Weed that lasts 12 seconds. All enemies within 15 meters attack it and ignore other targets. Powerful enemies immune. Requires Shadewood.
  • Rift Walker: Caster disappears into a rift, leaving a clone. +30% Movement and invulnerability for caster. Clone draws enemies and explodes for 900 Damage within 5.5 meters. Effect lasts 3.36 seconds. Powerful enemies immune.

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