Explore the RimWorld Anomaly DLC's components, including the Void Monolith, Entities like Fleshbeasts and Sightstealers, and the new research tree. Learn how to survive.
The Anomaly DLC for RimWorld introduces a variety of new components and threats. This guide covers the key elements you'll encounter, from the mysterious Void Monolith to the terrifying entities that emerge from it.
| Component | Description |
|---|---|
| Void monolith | A monolith of unknown age, purpose, and construction. Its smooth surface is etched with lines that twist and writhe in unsettling patterns. It activates when investigated and its level increases as new entities are discovered. |
| Harbinger tree | A gnarled tree that grows a flesh-like covering. Harbinger trees are capable of feeding on corpses and raw meat, and will consume those placed nearby. |
| Fleshbeast | Hideous creatures composed of masses of cancerous flesh. Some contain multiple nervous systems, allowing them to split into smaller fleshbeasts. |
| Sightstealer | Emaciated and misshapen humanoids. Their arms end in sharp, curled claws formed from bioferrite. Sightstealers are fragile, but use psychic influence to render themselves invisible until they get close to their victims. |
| Shambler | Corpses reanimated by microscopic archites. Shamblers are slow, mindless, and will attack relentlessly. Unless captured, shamblers die from metabolic exhaustion after several days. |
| Ghoul | A person implanted with an archotech shard and twisted by dark psychic influences into a jittering murder machine. |
| Gorehulk | A monstrous creature that resembles a massive, painfully swollen human with randomly reconfigured body parts. It can launch sharp keratin spines to spear its victims at a distance. |
| Death pall | A corpse-gray cloud composed of microscopic self-powered archites created by some unknown superintelligence. When they land on dead flesh, they enter the body and reanimate it to create a shambling imitation of life. |
| Pit gate | A massive, foreboding hole that connects the surface with a dark network of underground caves. It is possible to climb down into the caverns below. |
| Dreadmeld | A gargantuan amalgamation of dozens of smaller fleshbeasts linked together by a loosely shared central nervous system. It uses its massive claws to dig tunnels through solid rock. |
| Fleshmass heart | The primary organ of a fleshmass infestation. The heart gathers material through roots extended into the ground. It grows fleshmass spitters and fleshbeast defenders, and has ultra-rapid regeneration. |
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