Skip to content
Crafting Weapons — RimWorld Guide
RimWorld

Crafting Weapons — RimWorld Guide

Learn how to craft new weapons in RimWorld with the Anomaly DLC. Discover new resources, research, and crafting recipes to arm your colonists against terrifying threats.

By ···10 min read·Multi-source verified
1 reading this guide  

Learn how to craft new weapons in RimWorld with the Anomaly DLC. Discover new resources, research, and crafting recipes to arm your colonists against terrifying threats.

The Anomaly DLC for RimWorld introduces a variety of new horror-themed threats, research, and importantly, new weapons that can be crafted. This guide will cover the basics of crafting these new armaments.

  • Void monolith — A monolith of unknown age, purpose, and construction. Its smooth surface is etched with lines that twist and writhe in unsettling patterns.
  • Harbinger tree — A gnarled tree that grows a flesh-like covering. Harbinger trees are capable of feeding on corpses and raw meat, and will consume those placed nearby.
  • Fleshbeast — Hideous creatures composed of masses of cancerous flesh. Some contain multiple nervous systems, allowing them to split into smaller fleshbeasts.
  • Sightstealer — Emaciated and misshapen humanoids. Their arms end in sharp, curled claws formed from bioferrite. Sightstealers are fragile, but use psychic influence to render themselves invisible until they get close to their victims.
  • Shambler — Corpses reanimated by microscopic archites. Shamblers are slow, mindless, and will attack relentlessly.
  • Ghoul — A person implanted with an archotech shard and twisted by dark psychic influences into a jittering murder machine.
  • Gorehulk — A monstrous creature that resembles a massive, painfully swollen human with randomly reconfigured body parts. It can launch sharp keratin spines to spear its victims at a distance.
  • Death pall — A corpse-gray cloud composed of microscopic self-powered archites created by some unknown superintelligence. When they land on dead flesh, they enter the body and reanimate it to create a shambling imitation of life.
  • Pit gate — A massive, foreboding hole that connects the surface with a dark network of underground caves.
  • Dreadmeld — A gargantuan amalgamation of dozens of smaller fleshbeasts linked together by a loosely shared central nervous system.
  • Fleshmass heart — The primary organ of a fleshmass infestation. It grows fleshmass spitters and fleshbeast defenders.
  • Fleshmass nucleus — The central control unit of a fleshmass infestation.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content