Learn how to customize your character in Salt and Sacrifice, focusing on the impact of Class and Effects choices for your starting gear and early game.
Customize your character as you wish. There are only two options here that make a difference: the "Class" and "Effects" option.
Class only affects your start-off gear and some of your initial Skill point allocations. Almost all characters start out at either level 2 or 3, so the game doesn't really set anything in stone for you. The Skill tree is very viable from the start, so even though the Mage might start off edged towards the Magic tree (that allows them to equip higher Staves and Wands), it's still a very easy option to go a different way with the Skill tree and have him/her specialize into something completely different.
In terms of equipment, none of the initial gear is incredibly stellar, and you'll be able to acquire all sets as you venture through the rest of the game. Some of the initial items (like the Thief has some Grenades and Poison Knives) aren't special whatsoever either, and they pretty much all can be bought from merchants at some point.
Ultimately, it doesn't matter! At least not really. If you have an idea of what you may want to play as, select that and just go for it, because you'll be able to be flexible in your playstyle until you start devoting a large amount of Skill points in a particular part of the Skill tree.
Remember that this guide will be using the Knight class and will be following a melee combat style.
Effects is a single item that can be selected at the beginning of the game, similar to the Demon's Souls series. These items can have varying usefulness, but it's nothing groundbreaking, so if you don't even pick one you really won't be any worse off. Here's a list of what they are:
| Red Shard: | A minor healing item (a worthless choice). |
| Stone Sellsword: | When used at a Sanctuary, summons a NPC that gives local (second player) PvP/Co-op options. |
| Amber Idol: | A material (single-use) used in Transmutations. This is decently useful, as Amber Idols don't appear much until you're around halfway through the game. |
| Grasping Ring: | This ring grants more Salt (which is experience) for every kill. The bonus seems to be 10%, which is good. I always choose this, but realize you can find one later. |
| Crystal Sphere: | This changes the Sanctuary to whatever Creed you currently are a part of. Although this is useful, it's a single-use item and you'll find a few during the game. |
Choose "Venture Forth" to start your game.
- Previous: Getting Started
- Next: Prologue: The Ship
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