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oriented, entry in the Silent Hill series.
Silent Hill: Townfall

oriented, entry in the Silent Hill series.

Master Silent Hill: Townfall controls, saving, journal, map, and health mechanics. Learn Xbox 360 button layouts and item uses.

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Master Silent Hill: Townfall controls, saving, journal, map, and health mechanics. Learn Xbox 360 button layouts and item uses.

Xbox 360 Controls:

  • A: Fast Attack/Interact/Use/Open door, Double Tap: Burst through door
  • X: Strong Attack/Reload/Display Objective on Map
  • Y: Pull up Map
  • B: Dodge/Roll
  • LT: Combat Stance
  • LB: Inventory Wheel menu
  • RT: Fire Weapon (in combat stance)
  • RB: Weapon Wheel menu
  • Left Analog: Move Alex
  • Right Analog: Move Camera/Look around in first person view
  • Right Analog (push) [RS]: First Person View/Zoom in When Map is Displayed
  • Start: Display pause menu
  • D-pad Up: Turn on/off Flashlight
  • D-pad Left/Right: Switch Current Weapon

Saving:

Find glowing red circle designs with three smaller circles in the middle along walls and examine them in order to save your game. It is best to make at least two save files.

Journal:

The Journal menu can be accessed through the pause menu by pressing start. Clues, tutorials, pictures and child's drawings found throughout the game will be recorded or added to the Journal as they are found. A notebook icon will appear on the upper right hand portion of the screen whenever extra information is added to the journal.

Map:

If the map of the current area has been obtained, then it can be viewed by tapping the Y button during gameplay. Push in on the right stick (RS) to zoom in on the map and use the right stick to navigate the map. The map will be updated based on what Alex has found in a room or if a room is locked or impassable. Scribbles denote an impassable door or section while keys and other various symbols showcase important doors and areas. It is very important to inspect everything so that Alex makes note of it on the map. This will greatly help out in locating certain areas that have already been passed.

Objectives:

Objectives may be viewed by pulling up the map with the Y button and tapping the X button. Much like with journal info, a notebook icon will appear on the upper right hand portion of the screen whenever an objective is updated or a new objective is added.

Weapon Wheel:

Tap the RB button to bring up the weapon wheel. You can also press and hold the RB button to view the wheel then let go to make it disappear. Use the left thumbstick to highlight various weapons then tap the A button to equip the currently selected weapon or exit the screen and the highlighted weapon will be automatically equipped. Press the B button to cancel the menu and tap RS to inspect a weapon. The flashlight can also be turned on by tapping D-pad (Directional Pad) down. Weapons may be cycled through during gameplay by tapping either to the right or left on the D-pad.

Inventory Wheel:

Tap the LB button to bring up the inventory wheel. You can also press and hold the LB button to view the wheel then let go to make it disappear. Use the left thumbstick to highlight various important items then tap the A button to use the currently selected item or exit the screen and the highlighted item will be automatically used. Press the B button to cancel the menu and tap RS to inspect an item. A Health Drink and First Aid Kit can be used by tapping the X and Y buttons respectively once they have been obtained.

Flashlight and Radio:

Turn on the flashlight by pressing up on the D-pad or by entering the Weapon Wheel menu and tapping X. The flashlight will allow you to see in dark areas but it will also catch the attention of enemies. Nurses are the main enemies that react to light, so always keep the light off when they are in the area. Other enemies are slightly phased by light from a distance, but they are not near as reactive as a Nurse. Alex turns his flashlight off automatically following some cutscenes, so if it is suddenly dark for you, then make sure that Alex's flashlight is on.

Turn on the Radio by entering the Weapon menu and tapping the Y button. Nearby enemies will cause the radio to produce a static noise, so this can be used to tell when an enemy is in the area. Order members are the only enemies that the radio will not pick up since they are living human beings. The radio should stay on at all times. There is no reason to turn it off.

Health:

Alex's life bar is displayed as the red gauge on the left side of the screen. This gauge can be extended by collecting and using any of the 8 serum items found in the game. Whenever Alex is hit, damage will be sustained depending on the enemy attack that hit him. To heal Alex, open the Inventory Wheel menu and tap the X button to use a Health Drink or the Y button to use a First Aid Kit if Alex has any at that time and this will heal his life gauge. A serum will fully restore all of Alex's health gauge as well as increase it a bit.

Healing Item Effectiveness:

  • Health Drink: Slight health replenish
  • First Aid Kit: Moderate health replenish
  • Serum: Full health replenish + Extend
Tips
  • If you save your game with a limping (low health) Alex and get killed off then reload the prior save with low health, Alex will have a bit of his health restored when he starts and he will not be limping anymore. This can help you to save some health.
  • Always keep the radio on to detect nearby enemies, except for Order members.
  • Be mindful of using the flashlight around Nurses, as they are highly reactive to light.

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